bobbyanguelov.bsky.social
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
33 posts
532 followers
133 following
Regular Contributor
Active Commenter
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Wolves are extra hard since they just back away and I end up swinging in the air and wasting what little stamina I have.
I think I don't play careful enough, and need to just slow down. I haven't felt this inept at a game in a very long time abc I both love it and hate it hahaha
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Same...
Took me an hour last night to kill 3 bandits. Died so many times. The learning curve is roooough but it does feel really rewarding when you succeed
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Someone mentioned that this might just be a solution to mitigate a lot of the artifacts and clarity problems by taking smaller steps.
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And smoke-signal speed input latency...
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Yeh, this is exactly what this is, it's a fix for the artifacting issues.
And hilariously now reflex2 will generate even more artifacts :(
Picture clarity has gone down the toilet over the last few years.
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For example, in CS2 the best latency is achieved by enabling gsync and reflex, so the frame rates are capped to monitor refresh.
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It depends on person to person. I am extremely sensitive to latency, so the switch from CRT to LCD was absolutely awful for me.
And yeh, for fast paced competitive shooters or fighting games the lower latencies makes a big difference.
It's not just visual, it's more about the feel
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GSync modules are no longer a thing. And the monitor panel manufacturers are in their own arms races wrt to refresh rates and brightness.
My point is that Nvidia cares about AI over anything else.
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Yeh, and I'd argue both the 30hz and 120hz game will feel the same (and in some cases the 120hz will feel worse) so why not just have the 30fps version.
DigitalFoundry measured 60ms of latency on cyberpunk running at over 120fps.
I'll take 30ms of latency at 30fps please.
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Yeh I don't know.
Watching the reflex video annoyed me cause they invented some new measure called PC latency and somehow claim there's only 1ms of latency now. I'm assuming that means latency added by the engine?
I wouldn't put deceptive marketing beyond them.
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Aesthetic is one thing. Having an engine that buffers frames by default and introduces multi frame latency by design is another.
Trying to change that after the fact is an immense amount of work and can break future integrations.
So even lightweight titles are laggy. It is what it is.
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Lots of people cared, but unreal never did and with the convergence on one engine, we lost a lot of things.
nVidia is kinda forcing it by creating an FPS arms race which is an entirely meaningless feature but consumers like bigger numbers and then complain in reddit the game feels like shit
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I dont think they care about the monitors at all, just justifying why all the AI shit is needed in their cards.
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Why do you say it's extrapolating? Did they say that somewhere?
Digital Foundry measured 60ms of latency in Cyberpunk which I assume is running at over 120fps.
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This feels like nVidia is not solving an actual problem but rather creating one by trying to justify the need for their AI tech.
DLSS framegen already has bad input latency issues and now they just want to make that even worse.
I think people forgot games actually need to be played :/
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Yeh in this case it's not so much stutter, I actually think it's relatively smooth just feels like it's in syrup and occasionally the stutter I get is input related not frame rate.
I am more sensitive to input latency than most but 60ms of input lag on a PC with an OLED is ridiculous.
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I bought the skypad 4. It's a large glass pad and it's incredible.
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I'll be honest I find the infrastructure in the US to be extremely fragile. Like above ground powerlines through forested neighborhood is an interesting choice
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Bellevue is mostly okay but yeh the rest of the suburbs got hit hard.
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Never use p4vs, it constantly locks up VS when the server takes a while respond :(
P4editVS is a lighter replacement that doesn't freeze VS.
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I feel this so much. Mastodon hasn't clicked for me and I'm hoping this becomes the new gamedev spot.