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castor-games.bsky.social
An aspiring solo game developer. https://castor-games.itch.io
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Week #7: Level generator now spawns interactive objects based on predefined rules, proximity to other objects, walls, and other criteria. Added ability to lock-on, and cycle targets. #Godot #GameDev #IndieGame #SoloDev

Week #6: Realtime combat, dash movements, health tracking. #Godot #GameDev #IndieGame #SoloDev

Week #5: Navigation components like Path, Patrol, Wander, Follow, etc, which can then be combined into more complex structures and assigned to Mobs & NPCs. #Godot #GameDev #IndieDev #IndieGame

Week #4: (placeholder sprites) - Octagonal movement with smooth rotations. - Melee & ranged targeting based on player orientation. Very happy with progress so far. :) #Godot #GameDev #IndieDev #IndieGame

Week #3: Level generator, added ability to pick any third-party tileset for rendering, with percentage-based alternative tile placement. #Godot #GameDev #IndieDev #IndieGame

I've decided to do weekly updates to help me stay motivated and on track. Week #2: Rewrote the level generator in C#, added walls. #Godot #GameDev #IndieDev

Prototyping a dungeon generator in #Godot. The end goal is to make a universal and configurable level generator that can do a lot more than just dungeons.

Hi! I'm Castor and I'm a solo game developer, or at least hoping to become one. I've started learning Godot on January 2025, and I aim to publish a game by the end of the year.