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charlottemadelon.bsky.social
Indie game dev and UI/UX designer Currently updating Biophobia and Biopsy 🌸 UI/UX for @mindsetpuzzle.bsky.social and @halfpastyellow.bsky.social 🌹Prev released Rosa's Garden on mobile From 🇳🇱 based in 🇩🇰 linktr.ee/charlottemadelondesign
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I thought it was a vacuum cleaner 👍
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It still does! But it changed names a couple of times and I think it's less focused on video games right now 🤔 but not 100% sure since it's been a while
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Modern theatre is exploring interactivity but it can still be found in for example Greek tragedies. When designing for a new medium, drawing inspiration/knowledge from an another one, that shows moments of interactivity, can be very useful. And also hi, I graduated from that course a decade ago😅✌️
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That's because theatre, besides video games, is the most interactive medium. Actors improvise performances based on audience input; altering their voice, emphasizing a line or changing the course of the story altogether.
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My explanation barely scratches the depth of her analysis; biology, psychology, history, literature, the abject resides in all of it. Having a 300 character limit also doesn’t exactly help, but perhaps I’ve made you a bit curious.
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As a designer or artist, especially of interactive media, I wonder: can I view the ‘abject’ as a ‘tool’? And if so, how is this tool designed?
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Yet the ‘abject’ also fascinates us and at times offers a ‘jouissance’. It reminds us of our fragility, and by rejecting the ‘abject’ we stabilize our world and reinforce structures that allow us to function.
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The abject defines boundaries. Identities, religions, societies are built around what horrifies and repulses us. It is neither fully an object nor a subject but something that disrupts order (bodily fluids, death, crime without a conscience, etc.).
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The language is dense and tough to get into but after a while oh so nurturing. I probably only understand half of it as a non-academic, but here’s my current interpretation so far:
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Yess!! Thank you!!
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😱
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the image of woman is as (passive) raw material for the (active) gaze of men, and the voyeuristic conventions of cinema determine the conditions of its pleasure." Feminist critic Hilde Hein on the 'male gaze'
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This one? obsidian.md/canvas
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yes! But I do feel like I've just scratched the surface of this approach 😅 Not being able to control time and composition leaves so much open, which makes it hard to properly refine the user experience/gameplay. Oh well... at least we have enough to figure out the next many years!
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Details and lots of tubes
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Yeah I can imagine there’s just so many interesting details in the story! And you don’t those to get lost in a short social media post 😅
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I like the title of the article but it feels too inappropriate to click on a website named ‘clickhole’…
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Nice, had to read it twice though and Google it 😅
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What happened?? 😱
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Those reindeers look cute! 🤩 and big cookies 🙈