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chrisbiscardi.bsky.social
Rustlang and Rustlang accessories * YouTube: https://www.youtube.com/@chrisbiscardi * Learn Rust: https://www.rustadventure.dev/ * Rust Discord: https://discord.gg/GJ5UfxzUcP * Party Corgi Content Discord: https://discord.gg/partycorgi
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Bevy components in Blender exported to gltf extras and instantiated in a Bevy app. Blender UI shown here. Working with a reasonable subset of component types (complex enums, recursive structs, etc)

Alright, enough procrastinating. It's time for the weekly #bevymergetrain. This time on BlueSky?! (See the end of the thread for an explanation). Every week, we go over the community-approved #opensource #rustlang #gamedev PRs for #bevy and merge (most of) them in! github.com/bevyengine/b...

This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/b...

This week in Bevy: Bevy has upgraded to Rust 2024 and made Transform propagation parallel, improving performance significantly. Ship Happens and Chessmated get playable web demos while web slinging gets an interactive devlog. thisweekinbevy.com/issue/2025-0...

quickly developing a "will run Bevy on anything" habit

Rotating geometry with Bevy components applied in blender. * fetch type registry from brp * insert and modify components in blender * exports via gltf extras, and reflection instantiate components in bevy

Quoteposting with some images, but below is a thread of some of the projects I'm most proud of 🧵 (also I'm looking for work)

(Boosts encouraged!) Hi! 👋 I’m Kat. I’ve been a professional dev for over 15 years. I maintained the NPM CLI for 5 of those. I sat in TC39. I work at Microsoft. I’m self taught w/a film degree and no formal CS edu. Are you new to tech? What do you wish you could ask some1 like me? Literally AMA

more work on the blender/bevy integration on stream today. working forms and serialization and such. search/select component, insert onto object, active component's form is displayed, values can be modified, data exports in gltfextras

Typst 0.13 releases today! This update is all about listening to feedback. Read on to find out which of the most highly anticipated changes we made.

This week @bevyengine.org has upgraded to wgpu 24 and enabled unchecked shaders for added performance while the next generation scene/ui system is also making headway with improved spawn apis and Bundle effects. thisweekinbevy.com/issue/2025-0...

A few days into some bevy/blender extension work and the Rust code has been done for days while the python code is ongoing 😆 Happy with the work from streams this week though and I know a lot more about blender scripting than I did last week

AnyType... no not like that.

#nextest 0.9.91 now lets you set test priorities: reorder tests so that they run before or after all others. To update, run `cargo nextest self update`, or wait for your package manager to update it!

Bevy 0.16 has a GPU driven rendering path now, enabled by default on platforms where it's supported! It uses bindless resources and multi-draw indirect to hugely reduce drawcalls. GPU 2-phase occlusion culling is supported. CPU overhead is minimized by aggressively retaining objects on GPU.

Carpet/fabric shader with fuzz #gamedev #indiedev #solodev #indiegame #BevyEngine

'so I called this commit "minor changes" apparently'

Bevy_knossos got a cool update today. Now you can pathfind between two coordinates using A*. It is also dynamic, so if you change something, it will change the path github.com/naomijub/bev... Thanks @chrisbiscardi.bsky.social for the tilemap example And @kenney.bsky.social for the assets

more platforms and other assorted work today. Making use of AnimationClips to drive rotations for rotating blocks and translations for moving platforms.

📝 New Blog Post 📝 I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...

My platforms are OSHA-compliant apparently

Abysmally out of touch company: Do free work for us and we might pay you! Isn't that great! less than 5 hours later: We've quietly shut down the program due to feedback, still reach out if you want to work with us though

I made a thing, and it’s called Fling a Ding (working title 😅). It’s a physics based Highscore chaser, which my friends tell me is slightly addictive and made for mobile! Please check it out (free): occuros.itch.io/fling-a-ding And let me know what you think! #bevyengine #indiegame #gamedev

Standing my ground… literally, all day 🫠 🦉 (re-)added daytime lighting 🐋 (..fast transition for preview purposes) #bevyengine #rustlang #gamedev

@naomijub.bsky.social I hooked bevy_knossos up to ecs_tilemap today

My experience with Hyper Light Breaker so far is basically "try to read what the drops say, wipe and restart as a result". glad they patched in a medkit upgrade, doesn't feel like you can sustain a run unless you basically take no damage. Game looks great though

light stream today. can now progress from level to level.

2024 was huge for Servo, thanks to our amazing community! 💙 With big leaps in web compatibility across multiple feature areas, we’re more excited than ever for what's next. Read about the 2024 highlights over on the blog: servo.org/blog/2025/01/31/servo-in-2024 #OpenSource

* relationship connecting (many) pickable meshes in a scene to the (one) root containing the object's elements * relationship connecting the (one) root entity to (many) "hover/active" related meshes * relationship for (many) ballistas to target (one) ship each targets viz'd by @bevyengine.org gizmo

some in-progress picking and relationships behaviors in @bevyengine.org

new blog up on how you can use #Rust to control #MIDI devices to play music in your favorite DAW https://whoisryosuke.com/blog/2025/using-rust-to-play-midi