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crapsey.bsky.social
VR at Stress Level Zero Duck Season, Boneworks, Bonelab
17 posts 45 followers 85 following
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It was disappointing that they are just pretty much a static animated statue that barely looks at you, I wanted to take the armor
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I am also cursed with this
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Working on smoothing out physical interactions and bugs in our player
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I have one foot out the door, my feed is saturated with politics and nonsense
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Same, constantly fighting away the "For you" tab has been a struggle
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I have been working in VR for just about 10y. SLZ for about 8y. I have contributed to the games Duck Season, Boneworks and Bonelab. And I'm looking to follow more people here so hit me up.
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yeah I have been playing it, this is dangerous... I'm adult with money now
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Peak VR interaction! haha
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When I see this I don't think of it as a practical way to make or even play a game, but a way to explore a dream or memory. All these amazing examples are just brute forced with data. It needs to be broken down into smaller pieces so it can be useful for actually game development
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I’ll have to try that
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Don’t you think I didn’t notice that reel in gesture on that block! I’m curious if that’s a player driven action or a coincidence?
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Oh man… days. One thing you can look forward to in newer versions. Import for us would last two days or more now it’s down to 4 to 6 hours in 2022. 40min build times that’s impressive considering your project size. But that might be because you don’t use urp. Shader keywords destroy build times
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What are your import and build times… I think our biggest project clocked around 150gb