Twitter has become too much of a hellscape so Iβm trying Bluesky again.
XR NETWORKING THREAD π¨ If youβre in the industry and want to connect with new people coming in (or vice versa), drop a line here to introduce yourself so people can follow you. RT to spread this list around!
XR NETWORKING THREAD π¨ If youβre in the industry and want to connect with new people coming in (or vice versa), drop a line here to introduce yourself so people can follow you. RT to spread this list around!
Comments
I'm a solo/indie dev, creating apps for the Vision Pro
Based in SF and host of local VR dev meetups and dinners.
I have a deep passion for building XR interactions using physics. π
You might now me for being the creator of Hand Physics Lab, Surgineer and Holoception.
Former Neuro/Bioengineer turned into an XR Developer as part of my journey as co-founder and CTO of Holonautic for 6 years now.
I'm still relatively new to the space, but I have designed some VRChat worlds, and soon will explore developing SteamVR apps for productivity. I have a background in web dev and IT.
Site isn't finished, but I do have a site at: https://darkswordsman.com
Art Director at https://vrchat.com
into Avatar Design, Virtual Architecture, n music production.
π€
i've been trying to hack in better and standards-compatible camera passthrough support for steamvr headsets
I'm building tools and resources to contribute to XR community.
https://www.xrjobsboard.com/ β all XR jobs in one place
https://krystianzun.gumroad.com/l/xrdesignroadmap β XR Design Learning Roadmap
Iβm Ian, Iβm an XR Dev & Nerd. Ive met many folks over the years at XR Bootcamp, MIT Reality Hack, GDC & AWE π₯½ Over the last year Iβve worked on a handful of MR titles including Starship Home, Coastermania, and Pencil βοΈ
More cool stuff coming to a headset near you in 2025
Hi, Iβm Mike, Iβm mostly known for my work on @openbrushapp.bsky.social, the free fork of Tilt Brush!
Right now Iβm doing a lot of work to promote cross platform XR, and will shortly release a Unity package that takes full advantage of OpenXR, without pesky vendor SDKs πͺ Stay tuned!
I'm Philpax; I've been a XR evangelist/developer since the DK1. In that time, I've worked on several VR conversion mods for games, worked on FOSS XR projects (like OpenXR in the Rust language, @technobaboo.bsky.social's Stardust XR, and more) and sold XR to a great many people :)
Currently CEO of Tiny Brains, an XR specialist PR and marketing agency.
Still obsessed with the Vision Pro and Apple's vision of immersive tech.
Route mail across multiple dimensions, aided across the eras by an ever changing technology.
Automate your office, unlock new machines, and climb up the corporate ladder!
https://bsky.app/profile/notsuspicioushq.bsky.social/post/3lba52f64os2v
Iβm personally working on industrial AR (« augmented workerΒ Β») leveraging VPS and object tracking technologies provided by PTCβs Vuforia
While doing PhD/Postdoctoral research in human-robot interaction, I've also been developing VR games, first in Unity, now Godot.
First working on a Survival Horror game, now I've started a procedurally generated dungeon crawler as a smaller side project.
Did a lot with xR since 2013-2023, oversaw release of 100+ immersive experiences, training apps & games. Now Snr Partner Relations Manager EMEA at Unity but still working with a number of xR game studios
Im graham, as The New Chromantics, and have been doing vr & ar since the DK1 - experimenting, pushing rendering limits, lots of volumetric streaming stuff, lots of helping other studios & experiences... prior to that making PS2/gamecube era games; now... who knows!
Running my own studio now building VR tech and developing mechanics for other teams.
Knowledgeable of all things VR, player motivation, PR, Video/Photo editing, Moderation, Helpdesks, and helping cultivate a player community.
https://youtu.be/ig9VqdLW9X0?feature=shared
I'm Marisa, the Product Lead @ Polyarc (Moss, Moss: Book 2) and I am very excited to see all of the VR, MR, AR creators and enjoyers here β eps for gaming. Hoping we can make it a hub for the medium.
https://www.polyarcgames.com/
I also make tutorials on building things for vr in unreal engine 5!
I love vr so much, let's hang out and nerd out about virtual reality :3
https://Www.youtube.com/@virtualrook
Our team made Gadgeteer (https://gadgeteergame.com).
We're working on a new mixed reality title now. Looking forward to sharing clips of it soon!
Currently hammering on the demo for a -big inhale-
'Virtual Reality Mech Piloting Rogue-lite'. Targeting a late 2025 launch, and trying to spin up interest.
I also lift weights and have an anxious dog.
Thanks so much for hosting the thread, Ben!!
On my spare time, working on WebXR Export to enable publishing Unity XR projects on web.
Lately experimented with adding WebXR support to the Unity VR Multiplayer Template.
I run an MR-focused studio called LyteView, and we're working on the world's best, most chill domino sim called Domino World β¨
https://www.meta.com/en-gb/experiences/domino-world/8518677711584507/
Good times. π
Sometimes it looked more like SL than RL!
I still tell stories about it.
Mostly about Tampa.
And mostly on the back patio.
Oh, and San Francisco.
(Where we had a secret, hidden tiny room in our hotel room!!!)
https://xraccess.org
I mess with FBT, Quest, and OpenVR(SteamVR)
Also lead an agency team doing XR across platforms for top brands like Sesame Street, Sony, Verizon βοΈ
I do a lot experimental interoperability work. Composable metaverse stuff with p2p multiplayer basically. Also webxr doodles sometimes. All my code is open source
https://bsky.app/profile/hotbloodedheroine.petplay.fi/post/3l6z64joygr23
I'm James! Lead VR Programmer at FuturLab working on PowerWash Simulator VR βΊοΈπ¦. Previously worked on Onward in its early days and helped make some VR surgeon training simulations over at FundamentalVR. πβ¨
Iβll be posting about cybersecurity of XR apps. How to break them & secure them.
Looking forward to learning from you all!
Founder of https://xrradio.io, a content library of immersive experiences. Letβs connect and travel places together π
https://johnhanacek.com
https://go.bsky.app/8Tdtocp
https://go.bsky.app/L3FjjeW
Also check out @alexqgb.bsky.social's starter pack for XR
https://go.bsky.app/PSCq1M2
I'll share soon production tips on this account.
I'll be posting lots of wip content. Happy to meet new folks on here.
Previously I worked on a VR/MR puzzle game called Cubism, where you fit coloured blocks into increasingly complex shapes.
(https://realityhack.world/apply)
but one of my recent "flat" games The Falconeer had a nice and clean VR version a few years back which got a really positive reception. So still have a soft spot for VR..
You can watch the full gameplay tailer here: https://youtu.be/wKP8C4tmZU4?si=BvLHD7D2zs5Ne9yb
It's currently in closed beta! If anyone's interested in giving this a go -- reach out, I'd love to add you to the free beta.
https://bsky.app/profile/did:plc:hb35kotuhlbfiukenzoqxtav/lists/3l7427ibolk2z
Zi here. Ex-Owlchemy dev working on my indie VR game about penguins.
So clearly my next move is to move to Japan and work on a game with some Friends.
Also involved w/ Basis (https://github.com/dooly123/Basis/), a nifty little VR framework.
https://stepinto.vision/
Since 2018, Iβve been with the indie VR studio XREAL Games, and Iβm always up for a chat about all things XR!
Iβm Tom. Been doing XR for more than 10 years now and currently focused on the Vision Pro. Happy to connect with people from the XR family π₯
German social scientist researching enthusiast VRChat communities here
I am an XR developer working on a VR simulator to train the belgian special forces and police.
On the side I started my own XR startup to bring XR to the cultural sector!
Happy to connect with more like minded people!
https://youtube.com/playlist?list=PL3gwdSCv42Abjf_VPNWsq8SNy_y9PhROZ&si=nSH0y-kN0ADvEgI9
I am a software engineer working on XR at Google.
Before, I brought multitasking to Quest and worked on the Link team.
Even before that I worked at Microsoft Research in edge / split computing, mostly applied to game streaming and VR.
DMs are always open if you need help or advice! β€οΈ
I was part of building the world's first certified professional training for the GWO - Wind training industry in windturbines.
I have made and released VR games.
I was invited to develop on Apple Vision Pro before its release.
Let's connect #xr!
https://bsky.app/profile/timtimmy.bsky.social/post/3l7pqdoqi3624
I like anime, my favorite is Sword Art Online =)
Currently building a mixed reality app to teach you how to dance!
Mine name is Cade, I am a XR designer currently working at Sinn Studio (studio behind Swordsman VR) I am also an indie dev, working on Hex VR (more info here https://goldengearstudios.com ) as well as have various other projects that can be checked out at https://www.cade-gilbert.com !
https://bsky.app/profile/uploadvr.com/post/3l6v4yxr2gs2k
Anyone can make one, and there are some pretty good ones in the XR and immersive space.
I believe @uploadvr.com has one. @noproscenium.com has one for immersive.
You should make one for Road To VR.
https://bsky.social/about/blog/06-26-2024-starter-packs
I checked and youβre already in the @noproscenium.com one!
I am an experienced Apple platform developer now specializing in visionOS development.
I am building my own app Neon Trip - Music Visualizer, an immersive music visualizer set in retro futuristic neon grid landscapes of the 80s.
I will be posting about my work.
@neontrip.app
Thanks for this post Ben
@brainfizzlabs.brainfizz.net does stuff I can't talk about. Don't worry about that part. It's nothing evil or war related.
I am also one of the organizers of Silicon Valley Virtual Reality (SVVR) with chapters in Japan, Korea, and soon in Italy.
#IDFA #IDFADocLab #DocLab
We're currently building Mythic Realms, a mixed reality RPG coming next year.
Alongside that we also work with a variety of clients building XR games/experiences.
Here's mythic Realms: https://www.meta.com/en-gb/experiences/mythic-realms/8364993590228690/
I organize https://vrs.rub.de
Initially starting by working on @vrdancing.club
It quickly spiralled in many projects within the @vrchat.com community.
To make VR and the VR Social scene ours.
Not a washed out and sanitized platform for big corporations.
For those that donβt know me, Iβm Nima. Iβve been doing XR and related immersive tech for over a decade now, basically my whole career.
I do lots of stuff in XR including consulting, but I currently work on the Infinite Reality Engine, a web-based game engine with WebXR support.
I'm 100% PCVR with the sole mission of normalising the act of being a paying VR gamer.
I'm failing. Sometimes PCVR review keys get chucked at me, which I duly cover on Twitch, Discord and now here on BSKY.
Sometimes my Index controllers & hands help devs who need PCVR things broken.
XR & networking developer at @photonengine.bsky.social, I :
- help people wanting to build multiplayer XR app (shared experiences and tools, or multiplayer games)
- illustrate how to initiate a multiplayer app & create samples
- provide support
- β¦
Still totally in love with the magic of XR ^_^
Oh, and Iβm an UI/UX designer that wants to shift from mobile design to XR.
I'm Amini Allight and I'm making a multiplayer sandbox game with VR support inspired by tabletop roleplaying and a custom FPGA-based VR headset
I also wrote the first big OpenXR tutorial!