dbeckerdesign.bsky.social
Video Game Designer, among other things.
Starfield
Fallout
Dishonored
etc.
31 posts
128 followers
186 following
Regular Contributor
Active Commenter
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Boop the buttons! Maybe. I have no idea either.
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Why not both! :)
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I appreciate your commitment to the facts.
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Sometimes you just want coffee flavored milk. :)
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@gamedevlist.bsky.social I would like to be on this list of I'm not already. Thanks!
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I've been advised by my 401k holders website that I just need to increase my contribution to 90% of my income so I don't die in abject poverty.
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Girl by Moonlight by Andrew Gillis (@andrewgillis.bsky.social) is a game about the tragic struggles and defiant triumphs of a group of magical girls resisting an oppressive society.
Core book available now: evilhat.com/product/girl...
Zine by Moonlight stretch goals coming out later this month!
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I've been thinking about a very similar concept recently. In my mind there was only one ship, but no reason there couldn't be two. Map layouts determined by a ruleset in a campaign game where part of the meta structure is building the ship.
Skirmish scale campaign miniatures game, turnip 28 in space
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Have you read walk away by Cory Doctorow?
I like your idea. Which also means I have no money to give you. But maybe you can make it anyway :)
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You are doing the good work of the people, thank you for your service.
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The only way forward is to keep treating yourself! Don't give your rational mind any time to realize how far you've gone. Bring on more treats!
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Agreed. I'm generally not a fan of the random mini game stuck into a different type of game to simulate something like lockpicking. I don't really like chance skillchecks either though. I'd rather just succeed or fail consistently and have be able to gain the ability to succeed through RPG elements.
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Ooh, I am very interested. Tyranids were my first "army" when I started painting/playing 1,000 years ago. They still hold a special place in my heart.
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I recall in the Arkane Austin office we had a Fuck Ladders poster. We did end up making climbable chains, which I thought worked pretty well.
I feel like the recent Far Cry games might have done alright with ladders as well...
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I agree.
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This is why the guillotine was originally invented.
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Cyberpunk 2077, in anticipation of the upcoming new content.
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It's probably safer if only the people at the very top have ideas.
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Working as intended.
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Oh good, now I'm thinking about this. The internet is full of plausible explanations, but... which ones are the correct ones?!
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Yes, I think devs are moving over :) You are free to exit the bird site. :)
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I don't have any champagne handy, but I do recall being able to suffocate a lot of people by accident...
Maybe a good excuse to give this a whirl again. :D
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Did it work? I can't take the suspense any longer!
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Yes. Post them :D
I made a Doom level in 5 minutes after watching this video. It is a masterpiece.
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Oh hello there fellow shipwreck survivor. I disembarked a few years ago, but it's nice we're on the same beach now.
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Would you describe it as easy to learn but difficult to master? :)