dekaf.bsky.social
Professional shmuck at
@RiotGames
. Previously SDS, Treyarch, Telltale. Opinions are my own
18 posts
46 followers
58 following
Getting Started
Conversation Starter
comment in response to
post
Try the purple mattress if you have the budget for it. I went from a hand me down for the past 10 years to getting a new mattress / frame and it was really great
comment in response to
post
70 people - not 30
comment in response to
post
It's free and you can use markdown to create a welcome page.
You can also distribute packages that people who aren't interested in the source assets / scripts to download. Here's a random github repot that shows what a landing page could look like github.com/ocornut/imgui
comment in response to
post
I'd use github for something like this
comment in response to
post
congrats!
comment in response to
post
I got the 'woopsie - my bad' notification well before the original warning
comment in response to
post
It's done entirely by one of Tencent's internal teams. It was impressive to see them recreate everything for Unity given how maps were built in different iterations of the game. I wouldn't be surprised if some maps are higher fidelity than the originals.
comment in response to
post
We used (and still use) precomputed lighting in AAA because it provides the best quality. It's likely still not going away for a while. I think the only reason it looks somewhat lowres on COD mobile is for battery power / download size vs production hassle
comment in response to
post
How many times has 'yellow paint' been a discussion topic at this point? It feels like the whole nature of discourse is cyclical and nothing new really gets added to it each time it happens.
comment in response to
post
Feel like Die by the Sword is due for a spiritual revival
comment in response to
post
Congrats Raphael. It’s a great accomplishment to not only have one successful title as an independent studio but to be able to follow it up with another installment
comment in response to
post
How is it broken for you? The crossbow requires a manual reload, else it will reload when trying to shoot with no ammo charges. Much of the weapon is built around managing and switching between ammo types.
comment in response to
post
Ghostwire: Tokyo had some interesting ideas. Mainly played a lot with tranparency, color grading and fog
comment in response to
post
oh woops, I didn't read the original post. Sorry getting used to this interface :(
comment in response to
post
LinkedIn numbers are based on clicks, not applications
comment in response to
post
t is incomplete, but I have included as much as I can from my own personal network, as it tends to never be mentioned in an official capacity, which is partly why I started tracking this a while back.