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dfayad.itch.io
Game Designer 🇨🇴 🇱🇧 🇵🇸 Working to build a community of gamedevs in Cali, CO. fayadgames.itch.io
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Da miedito. No he hecho sino pensar toda la semana en cómo trabajar en eso, desde la enseñanza, la formación de públicos, el imperativo moral. No sé.
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Or in the immortal words of Adrian Bott:
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But what concerns me the most, is how they seem to ignore these ideas mean erasing themselves. Just being Colombian devs in the periphery would make all of us the wokest of DEI hires. Any scholarships they may pursue to study abroad would turn them into undeserving migrants to these ideologues.
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Their discourse is also deeply anti-dev. They seem to believe that most devs are out to get them. Either maliciously, or passively by omission, all devs in their mind are pushing the 'woke agenda'. No personal anecdote of misogyny and racism within the industry would convince them otherwise.
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We are not from the US. Far from it. This is a class in a college in a relatively small city in Colombia... and yet, I hear them complaining about DEI in games, talking about Zoe Quinn, with gamergate talking point that have long been refuted. You'd think they are red-blooded republicans at heart.
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They see themselves as 'gamers' first. Part of my intention is getting them to see themselves as gamedevs instead. Being a gamer, as an identity, has become inextricably tied to a specific brand of american right wing politics. This specific brand is deep into conspiranoia.
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*Narrator voice* - The creator of Truth or Fail asked...
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I understand the fear of supporting a politician one knows little about. But as a Colombian, he's the first president to give me hope for the future. He's not perfect. No politician is. The first leftist leader in the country's history who wasn't been murdered before coming to power.
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Using AI to summarize text is similarly flawed as using it as a search engine. It removes context and nuance, and standardizes learning outcomes. Same as it does with writing. Makes everything bland and mediocre.
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I don't love saving face and being entirely agreeable. I don't love having to sell myself as a brand. A colleague recently posted on LinkedIn asking how to combat toxic work practices. The answer I wanted to give was "Unionize", but I knew I wouldn't make myself any favors. Hate living that way.
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A lot can be attributed to the current state of the industry, but I've never found it to be any easier. Recently I got some feedback (which is rare, and I appreciate), but it mostly amounted to "be more enthusiastic and smile more". Which is fair, but discouraging still. I just want (need) a job.
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Really good!!!
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It is only through useless leisure outside the confines of productivity and usefulness that we may, someday, find utopia. And to me, games should then aim at being useless, in the way only art can justify. Play is useless. Who said useless things had no meaning or value? (it was capitalism).
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Some people may gasp at the idea of calling art useless, but to me it is precisely through this definition that art can become transcendentally meaningful. I often think abou this definition for games from Bernard Suits in "The Grasshopper, Games, life and utopia".
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Spent some fun time in the trenches of Hogs of War as a kid on a borrowed ps1 at a cousin's house. A toned down Worms 3D with a more military spirit.
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Looking back on years playing wow, the most fun I ever had was when I was terrible at the game (at a time where it wasn't as much of a sin to be bad).
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It may be, I was referring to (a few) loud voices being confused and upset by a card game being alongside AAAs. But I agree most opinions are positive, and especially on the gamedev side it's really exciting to know a game like Balatro can have a place at that scale.