dr-sharkie.bsky.social
https://5yearsnow.com. #indiedev #solodev Creator of Ascending Realms coming soon. Sydney, Australia.
https://discord.gg/URsQvAdYRN
https://sharkie21.itch.io/
https://reddit.com/r/AscendingRealmsGame
https://ko-fi.com/dr_sharkie
77 posts
182 followers
1,845 following
Getting Started
Active Commenter
comment in response to
post
And we're back in business! phew
comment in response to
post
Making progress friends. Thank you "> git bisect"
comment in response to
post
that is stunning! Very nice
comment in response to
post
So true. Get well soon!
comment in response to
post
that's genius. Love it. Simple and elegant solution
comment in response to
post
haha fair enough. Keep at it then! 🚀
comment in response to
post
that's the catch. It never is! Progress over perfection always.
comment in response to
post
Now supports 35.
comment in response to
post
That looks pretty epic!
comment in response to
post
wow Valve should really sort it out. If it's happening to you then it'll be happening to others.
comment in response to
post
oh wow didn't even know that was a thing. That's horrible. I hope the issue gets resolved one way or another. Thanks for sharing.
comment in response to
post
GameKaren.cs wants to talk to the manager.
comment in response to
post
sure, shoot me a message
comment in response to
post
I physically felt this post.
comment in response to
post
One of the very first features I implemented actually. More settings available the better imo
comment in response to
post
thanks! it's a fast paced fantasy RTS with autobattler and RPG elements inspired by Sensible Software's 1991 game Mega-Lo-Mania. I hope to have the demo up on Itch io later this week
comment in response to
post
what's up with the pricing for those of us not in the loop?
comment in response to
post
genuine question, do people post on Saturday in their own timezone? or a specific timezone?
comment in response to
post
it's looking good! UI is one of my least favourite things to work on...
comment in response to
post
I'm a solo dev would love to be added. Also thanks for sharing the starter packs!
comment in response to
post
pics or it didn't happen 📸
comment in response to
post
idk what's wrong with that image preview, this is it:
comment in response to
post
It looks like a fun mechanic. On a side note I'm getting this vibe, so much nostalgia: static.wikia.nocookie.net/sonic/images...
comment in response to
post
Loving that transition effect between the chambers. Looks awesome!
comment in response to
post
comment in response to
post
Solid progress! It's shaping up nicely.
comment in response to
post
reminds me of this gem
www.reddit.com/r/StarWarsBa...
comment in response to
post
Don't go too far down that rabbit hole. You might not be able to climb back up!
comment in response to
post
That's looking really good!
comment in response to
post
They really are. Especially when they get all stabby 🗡️
comment in response to
post
ah I see. That makes sense. Should be fine then!
comment in response to
post
It wasn't obvious to me that you can wall jump on that 4th set of vines. Maybe you explain/present to that to the player in the first level already? if not I would be stumped there. Overall it looks really good!
comment in response to
post
Very neat. I dig it!
comment in response to
post
Ah that's a fair point. It also brings to mind introducing modifiers to enable some of those things as part of the design like what a lot of roguelites have done. This discussion has been very insightful, many thanks!
comment in response to
post
interesting! That makes a lot of sense. I wonder though at the extreme ends what approach to take for those that even the hardest difficulty is too easy? Is it best to tweak the hardest difficulty or just continue stacking on top harder difficulties as to not lock out players already playing on hard
comment in response to
post
That's much more readable. Looks great!
comment in response to
post
Loving the liquid physics. Very sleek.
comment in response to
post
Good writeup and interesting feedback. I too likely would have assumed the difficulty and skill involved would have resonated well with the hardcore platformer communities. Thanks for sharing!
comment in response to
post
looking forward to it!
comment in response to
post
Hello! Oh boy, memory issues are a bundle of joy... 🫠
comment in response to
post
Love a good before and after comparison. The difference is incredible!
comment in response to
post
Like others have mentioned I do find the old one easier to read.