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enchaunter.bsky.social
Some Guy™ I like talking about games, anime, and general media.
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The game is genuinely fun, btw. I'm enjoying the act of drawing my own maps way more than I expected.
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And yeah, there's a LOT more games around (and a lot more commercial failures), but I see that as a positive thing. So many people who would never be able to get a publisher are now self publishing, and I guarantee you even the worst of them can still be enjoyable to someone.
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Games are cheaper, easier to buy and run, and, more importantly, a lot more integrated to everyday culture. I wish my childhood had been like that! Plus, think of all the weird, obscure Japanese games that were never localized because they weren't worth the expense of making physical copies.
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As someone who started with a Genesis in the late 90s, I spent my childhood renting a game every other weekend since cartridges were so expensive. I couldn't even play longer titles because I had no way of keeping my saves. No manuals either. Digital delivery changed my life for the better!
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I feel like it's worse in 4 because of how heavily they lean into the main character's desperation about losing their son. It's all "Shaun! I have to find Shaun! MY BABY SHAUN HAVE YOU SEEN HIM PLEASE I'LL DO ANYTHING". At least the silent protagonist in 3 lets you build your own headcanon.
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I know it's a game made by a single person who had to cut out features due to the realities of gamedev, but the dissonance between these people's depiction and their actions is just too great. I feel stuck in the gaming equivalent of "China's Final Warning". Even a game over screen would be better.
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We've been there for more than a decade by now. It does seem to be happening increasingly often, though.
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Let's imagine Ubisoft decided to ask $100 for Shadows: With that kind of money, I can buy Origins, Odyssey and Valhalla, plus DLCS, with money to spare. Even if Shadows turned out great, would it be better than those three combined? That is the kind of question studios are struggling to answer.
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Gaming is a very weird landscape nowadays. Hardware and graphics have stagnated while backwards compatibility flourishes. From a consumer point of view, why should I pay full price on a new game that looks and plays the same as their previous entries, when I can buy those instead for much cheaper?
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And that goes double for sequels to games with a strong multiplayer component. Payday 3 is still in that very awkward situation where most of their community refuses to budge from Payday 2, for example. Knock on wood, but that could even happen to GTA 6 if they mess up the transition from GTA 5.
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Yeah but that "threat" only works if people actually want to play their game. Look at Suicide Squad: Even after a -95% sale, their player count is basically a flat line. The market is very competitive right now. In many cases, it's easy for a customer to just say "I'll play something else instead".
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GTA 6 is on a league of its own. Even if millions of people might be willing to shell out $100 on release, there's no guarantee they'd do it for any other game. Hell, last year was filled with AAA games struggling to sell for $70. I doubt bumping up the price would've improved their sales figures.
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Yakuza often feels like chocomint: a unique mesh of two great tastes that taste weird together and yet, for some inexplicable reason, keeps drawing me back to it every few months.
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Which can be a bit of a whiplash, considering it happened soon after I had unlocked this Revelation.