esbennyboe.bsky.social
Software Engineer at Kanda.
Passionate about game development and game audio.
21 posts
18 followers
24 following
Regular Contributor
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The grid is structured as an unmanaged array (NativeArray), so it can be compiled with Burst, making it run insanely fast!
And since almost all systems interface with the grid, it has really paid off performance-wise.
But it does make the grid-code a bit more complex to work with. :)
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Thank you! 🤘 I will! :)
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Haha thanks! So far it's definitely emergent! With some tweaks of mechanics, I'm hoping to also nail the gameplay-part 😅
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Yeeah! I start imagining all kinds of sounds of Oooh and Aaah, when I see it 🤣 might be a bit much, but could also be so funny 😄
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Nice! Redstone IS cool 😎
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Haha, love all the little facial reactions, when it stops 😲🤣
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Thanks so much for the tip!
I haven't played it, but from looking at the wiki, it seems like a great source of inspiration!
I wonder if there's a way to imitate some of those ideas, but making it work at massive scale, like with a few hundred or a thousand colonists XD
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LOL. This is oddly satisfying, though XD
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Wow that looks awesome! Makes me want to go exploring all the floors 😄
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Nice! Loving the dash-animation btw. 👌
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I like it!! Nice work! :D
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Lol wtf 😄
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Amazing! They took quite a fall there 😅
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Looks awesome with all the visual effect details! 🤩
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Nice!
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This looks amazing! I imagine DOTS facilitates a lot of concurrent simulations. Did you work on some AI for the fish navigating the ocean, using DOTS? :)
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Uhh looks nice! Are you using Entities Graphics for this? I've been wanting to look into that package for a while now :)