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foffe.bsky.social
Technical Game and Level Designer, from the south of Sweden Portfolio: https://carlsvard.wixsite.com/portfolio
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Some more mesh carving, creating a little path through the cliff. #indiedev #gamedev #solodev

the perfect Technical Designer interview

Blockout of an early moment for my little puzzle game, introducing navigational puzzle elements. Trying to establish a solid scale for the islands in combination with pacing out the puzzle prototypes. 👨‍🚀 #gamedev #indiedev #leveldesign

Made a cave/path sculpting tool to complement the cliffs. Easy to control the shape of the cave and the direction of the path. #indiedev #gamedev #UnrealEngine #GeometryScript

Pressure plate progression prototype, displayed by a series of light sources to communicate connections made between objects. Quite like this approach, adds a bit of life to each scene. What do you think? #gamedev #indiedev #UnrealEngine

Blockout of an early moment for my little puzzle game, introducing navigational puzzle elements. Trying to establish a solid scale for the islands in combination with pacing out the puzzle prototypes. 👨‍🚀 #gamedev #indiedev #leveldesign

Every day I show you something related to what I do with Unreal Engine. I'm trying not to lose my mind from what's happening in the world, news that evokes an emotional reaction, excitement... I need your support here. The more I see the reaction, the more I want to do game dev #gamedev #indiedev

One small step for him, a giant leap for me 👨‍🚀 Made some good progress for the procedural animations using a control rig, for my little voxel character. Can now take smaller steps when turning in place, based on the input velocity. #gamedev #UnrealEngine5 #magicavoxel #indiedev

A bit more functionality in place for my little puzzle game. Dynamic environment reacting to the presence of the player. Carrying a keystone stabilizes the bridge, which lets the astronaut pass. #gamedev #indiedev #UnrealEngine

You shall not pass! 🧙‍♂️ This is coming along nicely! I'm using the distance between the character and the object as an alpha to scrub through a sequence with a cached chaos simulation. #gamedev #indiedev #UnrealEngine

Very proud of this tool, for blocking out islands and cliff formations using Geometry Scripting. Easy to shape using a spline and automatically applies slopes. #gamedev #UnrealEngine #indiedev

Space elevator blockout for my sci-fi project. These will be an integral part of the planetary missions, connecting your spaceship with the surface of the planet. #gamedev #UnrealEngine

Hi #gamedev Bluesky! I'm Christoffer, a Technical Game and Level Designer with a bit of AAA-experience. Proficient with gameplay prototyping and system design. Looking for work around the Malmö/Copenhagen region or remote. ✉[email protected] carlsvard.wixsite.com/portfolio Cheers!

Progress of the interior blockout for the spaceship. Here's a sneak peek of the personal quarters. Been a challenge to design the ship, and making sure all gameplay components are close enough, so navigating the ship doesn't feel tedious. #UnrealEngine #gamedev

You have to start somewhere… I’ve seen so many Spotify wraps from indiependent artists with thousands of listeners. This is my reality. I started to release music seven months ago. It’s been a rollercoaster so far. Looking forward to next year tho🤗 #indiependentartist #songwriting #musiciansky

Hi My new Zero Build Gun Game map is now live, with a few of the new weapons from Chapter 6 included. The map is designed around a crack in the ice, splitting the map and emphasizing on having a bit of spatial awareness. Code: 7254-2244-3628 Have fun! #Fortnite #FortniteCreative #UEFN

Hi all! Happy to be here! :) Version 18 of my Star Wars inspired Zero Build gun game map is now available to play in Fortnite. First through all 40 weapons win! Code: 1555-9810-7503 Have fun and feel free to reach out with any feedback you have! #Fortnite #FortniteCreative #UEFN