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friedemanna.bsky.social
✨ Artist and Game Designer 🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE 👨‍💻 currently secret new project 🏡 https://store.steampowered.com/app/2533960/SUMMERHOUSE
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We have an Instagram where we share our journey for our next game. Feel free to follow it to see some cool edible-looking stuff. www.instagram.com/dont_leave_o...

Been working on a strange little slot machine game lately and it's almost ready, very excited!! 🪳⚔️🎰 Here's a little teaser:

Had a great conversation about making games and staying sane with @thomasbrush.bsky.social! Have a look: www.youtube.com/watch?v=E15q...

Good lord the video quality on here

My new game is mostly about wiggling vegetation.

I'm also a sucker for early 3d console aesthetics. Here's some stuff I made in Crocotile and rendered in Blender using a process I made that does actual screen-based vertex snapping :)

Old visual prototype I've abandoned in favor of a more organic shape language.

Great list of wonderful developers, I completely co-sign this 💙

four games i've worked on

Visual artists: What does your workflow look like when gathering inspiration & reference for designing props / buildings / locations? I usually try to find a "core" reference (e.g. a specific photo book or a movie) to establish overall vibe, then look for additional refs online, mostly pinterest.

Trees! for the new game :)

3D version of yesterday's farm scene. Do you prefer this or the pixel art style?