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ftb1979.bsky.social
Migrating from the other place. YouTuber. Chronic Illness sufferer. Perpetually brain blank on an infinite sea. YouTube channel: https://www.youtube.com/@f_t_b2238/videos PATREON: https://patreon.com/user?u=97540811
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Oddly one of the more accurate ones. It takes some fancy with Abbe Faria specifically which derails some of the final revelations, but it's still a sad fact that the most comprehensive Monte Cristo adaptation is the one with the giant robot sword duel
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#1 is almost done, just got hung up for a bit on some fact checking. Narration needs rerecording due to that in places, then music placement, then it goes up. Me being old necessitates sleep tho, so Sunday for sure.
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Mass Effect Trilogy I think. 1. Original Xbox 360 Trilogy 2. PS3 Version with slight ME1 remaster 3. PC versions on Origin (for mods) 4. Version of Legendary Edition on GamePass 5. Steam version of Legendary Edition for Achievements Re: That series.... I think I have a problem lol
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These seem like AI-generated mockups to me, since the guy behind the project states he hasn't hired developers or programmers yet on the website. Raising a pretty big eyebrow on this one, unfortunately.
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Oh God, I had this as a kid. It was called a cough tic, happened after bronchitis, and the only thing that fixed it was a hospital visit and a ton of codeine x.x
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This absolutely sucks but there may be .srt dumps of the closed captioning on places like open subtitle. Just.. treat it like a hazardous material, I've been burned a couple times by malware.
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I feel like this comes from the mainframe games Wizardry is based from having a certain goofiness and 70s college student humor to them that transferred over.
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Yep, this is the episode for the film "Gorgo" as Maltin actually liked that film.
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I feel like each revision of this game somehow makes it perform worse. I adore it but stability-wise it feels like a Jenga tower on a giant bowl of jello
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I have the third one of these physically as well as the Rainbow book of Simulations if they're needed.
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They really, really aren't. Trying to work on something involving doujin shmups now and the terminology, differences, and fine points remind me of fighting game community levels of complexity. Everything from rate of fire to visual stimulis is thought out. Detail is king to very granular levels.
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NYC Accenter here, so given that we usually can and will replace "o" sounds with "aw" sounds whether they are supposed to go there or not, always pronounced it "Kaw - Fee". Course, we can't pronounce the actual word "coffee" either.....
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- Japanese Detective Game Boom - Myst Clone era - Unreal Polygons and lighting era (think everything from Unreal itself to Soul Reaver, Anachronox etc.)
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Haven't played the retool but played through the original. It's... a lot of unchecked ambition around an *awful* battle system with unpleasant music. It needed an editor desperately and went overboard on "unlikable protagonist." There are worse games, but when it faceplants, it does memorably.
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Man, Toonstruck had some *strange* sequels.
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A third page seems to reveal in small logo print it's an ad for the SNES game. Certainly a very odd ad, the actual game has chibi Hudson characters. Don't think I ever saw John McClean from Wish in Adventure Island.
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Rest of the game's very good, but yeah- not really feeling the boss fights on this one.
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The boss fights, generally, are rather frustrating. There's one against two Taken later on that can repeatedly stunlock you as you race around in the dark exploding tiny dots and it's rage inducing.
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Tomb Raider II's final level being a combat level set in your "safe" tutorial level comes to mind. Onryo Senki is more or less this entire concept applied to the whole map. Skies of Arcadia does this, and most Suikoden games have a "defend the castle" section. Deus Ex does this kinda with UNATCO
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I have a (multiple machine) translation of one of these, with Pyonta (Spy Daisakusen, others). I'll try to figure out a way to post it in the near future.
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The designer is listed as Kimio Kamata, who would eventually go on to be a graphics freelancer. Most of the other staff for this game worked on Xak: The Art of Visual Stage. It might be worth reaching out to Hiroyuki Imabayashi on the old place to see if he has any input, he's fairly active.
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"Otsu" is most likely Masanori Otsu, who was one of the people involved with the MSX conversion of Final Fantasy. Mobygames has him as director, but he may have worn many hats, which isn't unusual. (2/3)
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So, a couple things about this odd letter. - Hiroyuki Imabayashi was the president of Thinking Rabbit at that time, and TR did some graphics work/coding assistance on What's Michael? Despite it being a MicroCabin game, AFAIK. So not sure why the Imamura, unless it's a joke. (1/3)
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Here's the full ad, it's from the July 1983 issue of LOGIN Magazine, as per this link. Lists contest terms and 1982 winners. archive.org/details/logi...
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Found! It's July 1983.
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Thanks for the boost! Yeah, the other place was getting a bit too creepy so I ended up migrating in a mad dash on a whim lol. Should've done it sooner, everyone's over here.
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I believe it to be 1983. It doesn't appear to be a magazine ad so I'm not sure where the book sourced it from.