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gorgoe.bsky.social
https://www.criticker.com/profile/velvet_crowe/ https://x.com/DrewStr56396515
242 posts 42 followers 124 following
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Ps5
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Brotha, I bought your game like... 6 years ago. I'm glad I gave you a some grocery money or something!
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Thing is they don't even follow me. It's the most random people who like run art pages or whatever.
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And at best can only talk him out of causing the apocalypse. Any other attempt to oppose the gods and going too far in pissing them off will cause them to flat out kill you without even any combat gameplay occurring.
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Pillars in general is a neat subversion in that the gods are basically untouchable and a mere mortal such as yourself can’t even come close to challenging them. Pillars 1’s villain is a prophet rather than a god and pillars 2 makes it clear you can’t defeat Eothas
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If anything I see this trope more often in WRPG’s, especially since a good many allow you to transcend into godhood.
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in a completely different way in that you're making use of corners and first person a lot more forcing you to think about level layouts a lot more. MGS1 is still kinda bare on this in a lot of ways admittedly but it does add a cool new layer to how the game is played.
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mechanics considering that unlike Grey Fox it's limiting your space and it's less about manuvering the space as it is just finding a way around Liquid's ai. Personally though, I think MGS1 is pretty interesting to playthrough on hardest difficulties because lacking the sonar map makes you play it
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fight is probably the hardest part of the game off memory but I like it a lot more than other boss fights because at least I feel like there's a bigger process in me figuring out how the ai works in it that doesn't exist in other boss fights. I don't think it really makes best use of MGS1's
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Thing is I agree with Azadmine that a lot of this IS really obtuse bullshit if you don't to call Campbell but I find that funny to think about because "bullshit" doesn't come to mind for me since I've played this so many times and a lot of its ins and outs are etched in my mind. The Liquid fist
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You could perhaps argue this ambivalence towards ideology as some sort of inane "centrism" but I do think that on all levels regardless of what you believe in there is a lot of truth in this about how you understand yourself and the world that you live in, and how you understand others.
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for an abstract that was more about self-identifying the ideal of her genetics than it was affirming herself beyond that. And I think this is the overarching thing that MGS1 tries to oppose, that a cause like this is NOT worth dying for if it's truly not achieving anything but self-destruction.
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for it. Where I think Sniper Wolf embodies this is that she clearly has things to live for beyond the Kurdish cause but in spite of whatever nobility her cause has, her fervish devotion to it caused her own death for a cause that ultimately isn't achievable nor actually beneficial to her. She died
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ideological conflicts. It wants to paint that people's needs are not as grandiose as these ideologies dictate, and that ultimately, we are more defined by the circumstances we exist in than the genetics that create us. But our genetics allow us to defy these circumstances and ultimate become better.
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in the way that has nothing to do with war or ideology. That people's desires are more abstract and personal than seeking value within a flag or siding with the sickle or eagle. After all many characters in the game aren't motivated by ideology but moreso mending the suffering caused by these
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not just embrace the selfish chaotic nature of war? Why not accept the human tendency towards violence? That is; biologically, just a natural part of human kind is it not? The retort the game has to that is that defining ourselves by this ideological notion is absurd and there is value in ourselves
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the wars being fought just lack the coherent "good vs evil" dichotomy that defines propagandistic cold war ideology and that it seems like it's just fought for the sake of cold-hearted selfishness than any real ideal. So Liquid is taking this to the extreme - if ideology doesn't matter anymore, why
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violence of war and that violence is a natural state of mankind that should be embraced for that reason. It's absurd if you're looking at that in literal terms but I'm looking at that in conflation to post-Cold war sentiment. As in, trying to find meaning in a world where the cold war has ended and
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that serve them and wants to create a world where soldiers can fight and be themselves as per their "genetic destiny." The way I'm reading this is moreso a dismissal of ideology in general, instead an ideal that presents soldiers as some great collective who by their genetic nature strives in the
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than it is the notion of the Conservative nationalistic strong man. Calling Liquid nationalistic at all is weird because his motives are more self-serving and egotistical than one that believes in the value of a nation. He quite literally argues that he hates the politicians that abuse the soldiers
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did not even address such a dichotomy nor was Conservatism even understood in this way during the 90's. Nor is the concept of bioessentialism even inherently Conservative to begin with. The concept of Liquid is moreso an attack on the concept defining yourself based on your nationality and ethnicity
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ideology so much as it is that the war stemming from that ideology often has horrible consequences that underlay whatever altruism that ideology has. So I think that's why it's weird you call Liquid "Conservative" because to me it comes off like you're conflating modern Conservatism on a title that
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of really answering that other than posit that the sacrifices made for ideology is tragic, which I think is reflected much in Sniper Wolf specifically but does have an undercurrent found in other characters like Vulcan Raven and Snake himself. It doesn't seem to care about the validity of any