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hekky.dev
I'm hyper-fixated on rendering the sky on your graphics card. Shaders and writing code that's fast. Making yet another SteamVR overlay. Space Calibrator: https://s.team/a/3368750/
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god i need to make the module better
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i love the "stuff" folder
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modified driver
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idk i haven't (and don't have the time right now) played with it
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maybe but I'd need something like steamlink or virtual desktop to expose them for me
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now turn it into a pipbom!1 :3
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itd be sick for steampipe its so annoying getting logged out whenever i upload anything
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Linux support currently is not a priority, primarily due to the SteamVR issues on Linux. After the next feature update is ready (it'll include a decent amount of refactoring amongst things), I'll look into how difficult getting it to work on Linux would be, but there are no guarantees.
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at launch only minor things to work properly on steam (that's all the commits since 1.5.1 are for) after launch ill be working on some improvements and a ui rework, which you will be able to test in the betas section!
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what the fuck
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the steamdb charts are crazyyyy
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oh man the things i have planned are scary
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i agree
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bruhh lmao
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WHAT
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😭😭😭
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4. easier rollback to older versions. the branches feature will be used to offer prior versions of space calibrator for compatibility reasons. if you'd like to use it via steam, please wishlist it!
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2. automatic updates. steam will allow you to get ant improvements as they release. 3. beta updates. try new features before they're ready to be able to offer feedback in advance.
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the steam release will offer a few things which i can't easily offer through current means: 1. better integration with steamvr. no fiddling around with an installer will be necessary, all setup should be done when you download it through steam.
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thats only for the quest 3 controllers.
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steamvr only uses diffuse and specular...
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what
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lol (the steamvr compositor doesn't support pbr)
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k
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double decker roundabout
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alice vs charger who will win
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based based based based based based based based based based based based based based based based based based based based based
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Hi, I'm Lux, I have a deep understanding of SteamVR and do whatever I can to improve the quality of commonly used drivers/utilities such as Space Calibrator. I've reverse engineered Diver-X Contact Gloves and made my own low latency driver, and am working on a SteamVR overlay. I also play VRChat!