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markymarg2.bsky.social
A perfectly harmless box. Game dev, half of Dark Roast Entertainment. Games criticism at http://jmargaris.substack.com
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I like how half of these are very relatable across time and space and half are "petting a pig brings you good luck at strip poker, as we all know."

TBH it just seems like bad business to greenlight movie tie-in games scheduled to come out 8 years after the movie. (And 4+ years after the disappointing sequel) Wonder Woman, Suicide Squad and Black Panther are not blue chip evergreen franchises, they're just big movies from 2017.

Trying to seriously engage with "is the game industry florglampulizing????" just seems pointless. Someone came up with a term they thought sounded neat and then tried (unsuccessfully) to make it mean something, while the people who agree all project their own different meaning onto it.

My game design portfolio! It's tiny for now (thanks NDAs), but I'll keep adding to it. daleyspacejohnson.wixsite.com/daleyevedesign

It's frustrating that so much tech talk these days is from extremely vocal supporters who either don't understand how a thing works or actively lie about it. 80% of NFT lovers genuinely have no idea what an NFT is and the other 20% know but lie.

I like Rider but it "helpfully" adding pointless "using" lines that break the build, not so much. Not sure what's going on here but sometimes it thinks a file uses "visualscripting" (I don't even know what that is!) and just sticks it at the top.

The first game was pretty neat but I think they killed their own momentum by releasing a mobile spinoff instead of a sequel - nice to hear that the actual sequel (slash remake?) is good.

Fuck I was going to say the 2000 Winona Ryder movie Lost Souls.

Really looking forward to never watching a "deeply personal" AI-generated movie about someone's childhood.

I think a common characteristic of a *lot* of successful games is they contain parts that a decent % of players won't engage much with. From a rational perspective you might convince yourself to cut that stuff but I think that's often a bad impulse.

Agree. I always think back to the hit piece on Denis Dyack and the anecdote that in a meeting he made a big deal out the fact that a car in the background was grey instead of red. It was written to make him sound ridiculous but if you're making what's supposed to be a colorful super hero game...

My most recent blog* is doing pretty well but it feels weird in that I have no idea why - there's no way to tell what got the snowball going and it's not clear if it's due to people sharing or just an algorithm pushing it for who-knows-what reason. * = link not included

There seems to be a lot more interest in Capcom vs SNK 2 than in Street Fighter Alpha 3. Not a huge Alpha 3 fan but I wonder why - I guess CVS2 just seems cooler in concept?

Longer #GunmetalGothic gameplay video for #ScreenshotSaturday - stills here, link below!

@tolkoto.com Fun fact: Ingrid in Capcom Fighting Jam was originally created for their cancelled 3D fighting game, Capcom Fighting Allstars www.youtube.com/watch?v=srsL...

After mocking "What We can Learn from Expedition 33" takes I'm going to write one, but about a specific design philosophy - hopefully will be better than "learned lesson #3: make your game a global hit!"

Reposting for Australians

I'm sympathetic to the idea that lifted textures can make it into a game innocently, by using them as temp art and losing track of them. But when your entire aesthetic is lifted from those assets *and* you're using them in your game *and* removing identifying text that seems awfully deliberate.

Are you tired of reading takes on how the game industry is in trouble? Too bad! jmargaris.substack.com/p/were-strug... Topics include: bad management, bad non-management, how much meddling CEOs do, 2XKO, and evidence that I wrote this right after watching the The Island of Doctor Moreau doc.

Are you tired of reading takes on how the game industry is in trouble? Too bad! jmargaris.substack.com/p/were-strug... Topics include: bad management, bad non-management, how much meddling CEOs do, 2XKO, and evidence that I wrote this right after watching the The Island of Doctor Moreau doc.

What's especially grating about "what we can learn from 33" takes is the people writing them often have no idea how it was made and can't be bothered to ask, they just make up something in line with their world view.

I've started watching the TV show Farscape, I should start a blog about it, or maybe I could write reviews for Polygon or something. I sense an insatiable hunger in people for Farscape recaps and analysis in 2025. (It honestly would be an interesting show to write about)

Trying to use Unity OnValidate to fix problems rather than just report them is bizarrely difficult. If you change a value sometimes Unity gets mad that you did it at the wrong time, and often the change doesn't take because the object isn't marked as dirty. Is weird.

Every time this comes up I feel compelled to point out that Philip K Dick wrote a story laying out the problems with this sort of AI, "Holy Quarrel", in 1967. Even though AI didn't even really exist at that point (!) totally nails problems like the opacity of decision-making.

Imagine working your ass off for this guy (Mahler) to save your game, which is struggling because he stubbornly refuses to back down on bad design decisions, and as a bonus, spends his workday writing long twitter essays about how wokeness is the reason the game isn't doing well.

I'm about to publish a new blog post and at the last minute I removed all the references to Expedition 33 in it since there's so much weird discourse surrounding it. There are some interesting game design angles to discuss but the business angle is just totally ****ed and not worth bothering with.

More evidence that players dislike press and hold: www.resetera.com/threads/i-do... It's fine if there's a legitimate reason to employ it but so often there isn't!

The initial release had fundamental design flaws. They tried to copy Dark Souls but didn't understand why Dark Souls works so their version is borked. Then they released an update that people didn't like.

"According to Mahler." The game got deserved negative reviews and he's fibbing about politically-motivated "review bombing" to rile up his troglodyte anti-woke fans.

Sometimes when I'm working I have this on in the background: www.youtube.com/watch?v=DydI...