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medjed.bsky.social
64 posts 56 followers 30 following
Discussion Master
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you either take the issue of money seriously, or you eventually die, gaming is littered with the bones of studios who were insufficiently focused on the money sierra was 26 years old when it was acquired in 2008, btw netease? currently 27 years old with no end in sight
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the difference between netease, which is infamous for being, like, the chinese EA, and sierra entertainmnt, a gamer's game studio, is why netease is a multi-bilion affair today and sierra 'died' 17 years ago and is an interesting footnote in game history
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being successful on launch doesn't mean it recouped its dev costs, or (financially) justifies its continued maintenance, would not be surprised if rivals is in the red for now and the foreseeable future i understand it spent 8 years in dev hell
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an illustrative example here is adapting the slang of young kids in older works of another culture do you use cotemporaneous equivalents, gay millennial equivalents or zoomer brainrot equivalents?
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mapping lang<->lang is 'translation' mapping vibe<->vibe is 'localization'
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soulsov roguelike deckbuilder
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just different ways of hitting benchmarks i like to bring up that super mario bros was $50 in 1985 ($300 adjusted for inflation), holding fixed-cost games at $50-$60 for the last 40 years is why the big guys pushed to make up the costs elsewhere
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<sick, cool thing with AURA and ROMANCE> "this is bad, actually"
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the battles already take place in a pocket dimension (another narrative != gameplay quirk), where, presumably, a new sun instantiates every cast of supernova, and demi doesn't actually crush your bones
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this has been getting less true over time, as audience tastes shift towards valuing fun over simulation, so everything converged on 'metaphors for things happening unrelated to what you see on screen' an early casualty of this shift was inventory weight, a more recent case is fast-travel
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in games like FF7, when sephiroth casts Supernova, the cutscene is a metaphor for 'extremely powerful attack', he does not actually blow up the sun diegetically in wrpgs/crpgs, owing to their closer roots in tabletop, a spell like 'meteor swarm' will actually kill nearby NPCs
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it's only ellipses if it's from the l'ypsée region of france, otherwise it's a sparkling dotdotdot
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they should get these guys to show PNL
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EVE Online, if your idea of "fun" is playing hide and seek across the galaxy
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korea invented loot crates, valve only popularized them for the west
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many-worlds documentary where you and 99 of your nearest time-doppels are interviewed together
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1) draw 1 axis 2) draw the other 127 axes
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to make players to branch out and develop deep lineups instead of running a single optimized team with the most broken abilities or playbook sometimes this kind of forced diversification works out, but it's usually just annoying
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tfw your temperature ~= 0
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llm moment
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totally immersion breaking, unlike owing money to your raccoon landlord
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fft:wotl
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weeb wordcels are the most oppressed class
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do it
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If you want a picture of the minimal-scarcity future, imagine a poster chasing clout from a human audience— forever.
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i increasingly believe this model, there's no better explanation for why musk and ackman post all day on xitter and adopt pet crusades, and this bias will last until their grandchildren grow up with agents for friends
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vkr has the answer here "The wealthy do not actually want to be surrounded by a naked, devastated dystopia. They are not vampires who would enjoy the sight of environments drained of life energy. They like to think they are simply winning the most in a society that’s winning overall."
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too much stuff to play, only 24 hours a day, people wantto max pleasure/h this is how tiktok/xitter/bsky works, is the game more fun than scrolling? usually no, rarely yes (balatro)
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i suspect the real reason is simply ego and ownership www.bbc.com/news/magazin...
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round-based elimination like TFT
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balatro pvp community river cards maybe limited rounds of discarding everyone enters their hand at the same time has to beat the blind and everyone else buy stuff in between rounds
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'action adventure'? i'm sorry, but i'm only interested in the 'inaction adventure' genre
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buy as much apple stock as you can and move to Japan to join nintendo
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there's DNA from Primer, Matrix, Snow Crash and Terminator in there, good eye
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tim needs to get more sleep
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my best guess is a time-traveling Yud trying to slow down frontier labs by polluting the corpus
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somewhere in latent space is a metacognitohazard about the number of r's in 'strawberry' that only affects LLMs, or any conscious beings in contact with all components of that hazard at once (humans have too small memories to be affected) who put it there, and why?
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what do you have in mind for commentators 'getting it wrong'? like, what is the most common naive model of dev?
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in the context of the OP, there is no FDIC for USGov, that is the macro issue here who insures SS against USGov default?
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if you are less than 10% of a bank's creditors, you can indeed drawdown your full deposits most of the time, but there is no way for them to pay out every creditor, and their business is largely juggling this risk while collecting a fee
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currently, the reserve ratio is 10% i think, which means roughly 90% of the money a bank has in consumer deposits is being lent out or invested in other things day-to-day
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i suggest reading up on 'bank runs', banks do not 'give it back anytime you want it', unless 'times' are very stable and/or you're a trivially small client it is a liability with credit risks attached (ie debt), we've had global crises about this, this is the actual model of modern banking
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thighs
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this is an illusion imo, should be 'pure artistic vision (that fits within the constraints of my budget/resources)' it is probably directionally correct indies are more willing/able to 'leave money on the table'
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we have exploited 0% of our underground mole people burial site reserves, do not heed the fossil malthusians
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they have the framework for this, 12 entire other worlds, just not the guts
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a lot of people play games for sense of achievement and they don't get that with many modern games optimizing for reach a good example of this is fighting games, which has always been held back by how difficult they are, and the industry keeps trying to expand without alienating the core base
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99% of people close their stale tabs just before it would have changed their life
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history is littered with the corpses of past-times which did not keep up with their audience, some, if lucky, get preserved in museums or concert halls, others just get forgotten the 'industry' is not owed people's time and attention