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midori-ryuu.bsky.social
What is this "updog" to which you refer?
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I still can't believe you snubbed this game in your Game of Every Year 1985–2015 in favor of NetHack v1.3d
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I can't tell if this is whoosh, a double-whoosh, or both
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I guess competing early gives you the chance to get ahead? Shank (7 games, 5 wins) had a better win rate than Toro and Papilla (both 12 games, 8 wins), but they made top 8 while Shank didn't. Weird format either way though.
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Downloading more RAM
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I don't think it's every single game, but some games have 𝘮𝘶𝘭𝘵𝘪𝘱𝘭𝘦, so it's probably like one per game on average. I have long suspected that ZUN is, on some level, Into It.
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only thing worse is a lukewarm splash of fecal water
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Chun-Li (ST) Ken (3S) Haohmaru (SSVSP) Lilith (VSav) Still getting into VSav though so that might change at some point.
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If I could I would go on Deal or No Deal and play it in the most boring way possible: - Pick suitcases in order of the numbers on them. - Ignore all non-cash deal offers. - Accept a cash deal iff it is greater than the average of the remaining suitcases. - Do all this with a poker face.
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There are a few things that showed up a lot in old games that I really think the genre is better off without, like moves that are unsafe on hit. Even if they don't ruin the entire game, they're still a drag and I can't see them as anything but a flaw.
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I wasn't there; what did I miss?
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Can you give us some principles of legit player psychology? What is it that game developers don't get?
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But then around the turn of the millennium it developed this obsession with making every game completely different from the last. A lot of the FFs since then have been pretty great, but no two of them are like. Why not revisit the gameplay of, say, XII and try something else with it?
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What they need to do is try iterating more on past ideas. They did this a lot early on in the series; FFV for example was just an expanded version of the job system from III plus a simplified version of the battle system from IV, and it was a banger. →
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What manga
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Even better: don't have a point of no return at all. Or, if you do, at the very least don't make it possible to save behind it.
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I can't imagine having a burger without veggies of some kind on it. You gotta at least have lettuce and tomato!
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Think about it: - huge crossover, bordering on Kingdom-Hearts tier incongruity - stupidly broken, clearly designed with fun and spectacle over balance - somehow a fan favorite in the competitive scene anyway