morph.games
Solo hobbyist indie gamedev; creator of 25+ games; building in web tech (js, html, css) - morph.games
236 posts
61 followers
141 following
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James Earl Jones signed over the rights to recreate his voice with AI. www.forbes.com/sites/timlam... It might feel creepy or tacky, but you could argue this is part of his wishes.
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Could something like Quilt be interesting for a #gamedev game jam?
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The idea is that you make a small map, and others map maps, and you stitch them together into one big (possibly incoherent) world.
I decided to make it #Gameboy themed so it would feel like a piece of hardware for the theme. (Not the exact dimensions.)
Built with #vuejs #JavaScript
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The problem with "no servers" and p2p only is devices can go on and offline at any time. Sending a message to someone currently offline requires your message to attempt to jump around, trying to stay online, until the recipient comes online -- which could be a waste.
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If you get a high enough level in Capitalist you can order food every day. But there are too many gold sinks for anyone to unlock the Capitalist class; you have to get it by RNG during character generation.
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Are those candy ravioli?
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Beautiful!
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arcane: etched into stone with hieroglyphics that future eras will forget
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✴️🗨💬indent your code with app icons?
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Competition is the only thing that would make Valve change pricing.
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Seed-stage crowdfunding? Just one slide: "I made Qud and now I'm making xyz."💰
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Surely they will battle it out and the fittest will survive?
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I am going to shoehorn one of my existing ideas into this theme by adding some #skeuomorphism.
My idea is to make a game-making tool like #Bitsy -- but that allows games to be patched together in a giant grid. Codenamed "Quilt". 🪡
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Make connected grid game together
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I have only noticed this in Bluesky.
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They can always make the new things options that can be toggled. Personally I would love (good) voice acting in any game with text dialog.
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Meta progression for a RL means you gain something even though your individual runs are permadeath. Google it for lots of (mostly reddit) discussions.
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Sometimes. But as heretic to traditional roguelike doctrine, I like meta-progression.
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Solving puzzles requires creativity, but you have be creative in the exact same way the puzzle-creator was.
I want the option try many things, and have some ideas work. Or brute-force it if I am feeling tired.
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Also some games I want to try out, but I don't think I will play much. These often sit in my wishlist. Better for the dev to get $1 at least.
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I actually think this is a great idea, especially if your saved game is saved if you buy it fully. Sometimes I don't want to play a demo because (a) the experience might be watered down, or (b) my progress is ephemeral.
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But it's a monthly fee vs. a pay-as-you-rent cost. Plus it uses some algorithm or agreements to determine what the developers get paid.
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Except the devs get no money if it returned.
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@bhaalspawn.bsky.social 👆
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Vas Kal Corp -- the Armageddon spell from Ultima VII.
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Just go the Minecraft route: have a dangerous element, but allow it to be turned off. Peaceful mode should please a big audience.
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Some telemetry can predict when we've read something. So in a sense just passively reading a post can have some impact on the algorithms that control reality here.
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Only idea I have is for physically balancing things, stacking shapes. But is that fun enough for a game?
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Static electricity? Teeny sparks
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Instead they probably sat around trying to determine how profit-maximize gaming and VR, murdering all fun and creativity.
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Imagine if there was just one competent game designer on the team and they got just 50M of that budget. We could have something truly amazing.
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I think auto-correct got an LSD LLM infusion at some point.
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So you need to implement just a little bit of TS to get to True Neutral? Maybe ECMAScript TC39 😁
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It feels like PC CPUs haven't gotten any faster in the last 10 years -- just more cores. An M2 is nice but honestly I can't tell the difference between that and an SSD.
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Instead? We could do both.