nickpreveza.itch.io
I make games.
https://linktr.ee/nickpreveza
22 posts
31 followers
184 following
Getting Started
Conversation Starter
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If you struggling because audiences don't relate to your games, then it's probably not the audience's problem.
The classic sexism + racism combo is always a nice reminder that we have a lot more work to do for this industry to become welcoming and inclusive. I'm sorry that you're so hateful.
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The opinion of the community should not be called, ever, review bombing. You are simply describing the act of reviewing.
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No review should be vetted based on the amount of hours played - just if the game has been played, which in the case of Steam, this is true.
Users are not reviewers, they have actual lifes and jobs to attend to.
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You are describing Steam.
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Never seen them featured or anything.
Maybe you could get on the daily deals?
Either way, itch and steam have vastly different audiences, and having a tool available on steam is always a bonus on my book.
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I’m literally the guy in the pic
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Well, having custom feeds really help. It's not just the people - when the algorithm itself is based around engagement farming. Any other social is unusable if you want to see updates from your chosen follows - it's just whatever The Company deems baity enough.
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That’s great to hear! Feel free to check out our thesis and reach out if you need any help / feedback!
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That's honestly such a good idea! I'd be very interested in learning more about the flash era, as I didn't exactly live it.
Seems to very relevant today, as we have gone full circle to the similar issues of saturation, discoverability and quantity of quality.
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Absolutely in love with these!
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Anybody can make a game, but if are not willing to pick up some design and programming, it'd be best to group up with some people that have those skills so you can make it together. No budget required really, especially if it doesn't have to pay the bills.
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Hopefully it won't be like that in a few years and you have plenty of time to get it right! Make sure to start networking early and have a portfolio you can showcase and be proud of.
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For whoever interested in the thesis itself, it's available on DiVA. urn.kb.se/resolve?urn=...
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So, we were looking into how virtual exhibitions can utilize interactivity to best exhibit interaction. By playing our prototype - free on itch - you can learn about 25 games from the past decade, and experience some of their novel mechanics and aesthetics in the museum's space.