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origatoi.bsky.social
Tudo que quero é o direito de viver feliz
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Dia 25 Felps em um point-and-click 👁️‍🗨️

Pumpkin Patch. 🎃

You're next

bulba meu boi

me deixa quieto blz 🤙

and here's a look at Astra's rig! nothing overly complex, just enough to do what I needed! ...i can only apologise for the final 24 frames of this video 😅 #gamedev #lowpoly #animation

In our new game you can actually pet the little dino in your bag! #gamedev #dinosaurs

Been asked how to keep consistent shapes with your characters in animation, lines helps a lot! For beginers, try this. It helps you to keep your volumes good and avoid deforming it.

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot 😊 Wishlist on Steam here! ⏬ store.steampowered.com/app/2937690/... #gamedev #pixelart #lowpoly #ドット絵

Little roll achievment!

Na moral kkkkkkkkk

Você Pode Vim No Sábado? Sim Chefe:

🔎 "A busca aqui no Bluesky não funciona direito" Resp.: Usem palavras-chave Vejam postagens: • Suas → from:me • De perfil → from:[@perfil] • Menções a perfil → mentions:[@perfil] • Por idioma → lang:[pt/en/es] • Por data → since:YYYY-MM-DD e until:YYYY-MM-DD (UTC) • Domínio → domain:[bsky.social]

Here's a capture of a game I was making a few years back. I never finished it (and never will). But for a 80's-era adventure game you got to admit it looked pretty good.

This was the start of a second town in Unity before the switch to Godot. The outskirts of a steampunk town. 😊 #gamedev #pixelart #lowpoly #ドット絵

The Cycle

única música do dia de hoje existente www.youtube.com/watch?v=6gB3...

NES Link #lowpoly #pixelart

o primeiro upload de arquivo de vídeo que faço aqui nessa rede: minha ilustra animada pela galera da Hilda Motion! 😌

poison ivy #25 (2024)

Scarecrow

the Rain effect shader in STALKER Call of Pripyat is even more impressive than Clear Sky. I completely forgot how this looks awesome. Every time that rains in the game I stop to look at the running water shader hahaha

For Röki we had the idea of "predator cameras". We'd try to always show the gameplay from the undergrowth, to give the subtle impression you were being watched by the forest