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pulleybun.bsky.social
도르래와 토끼 / 토르래 인디 게임 Time Snatcher Handy 개발중! using GameMaker, Aseprite Wishlist Time Snatcher Handy! store.steampowered.com/app/3191110/Time_Snatcher_Handy
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a bird will be a boss in my game!!! #furryarts #gamedev

Ok, back to Time Snatcher Handy! I fixed the fundamental design flaw that existed for a long time! Now you can see the item description when you hover the cursor over it!! #gamedev #indiegame #indiedev #pixelart #GameMaker

Day 7 of #7DRL - More things & Sound effects I (kinda) completed my 3D Roguelike!! pulleybun.itch.io/laika #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

Day 6 of #7DRL - More items & now the game has an ending! The progress is slowing down but I think I can somehow make it a game on time?? #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

Day 5 of #7DRL - More items & basic game loop! #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

Day 4 of #7DRL - UI & item test Now I can smash some octopuses!! #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

Day 3 of #7DRL - Diagonal movement & enemy chasing player! #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

Day 2 of #7DRL - Player sight & movement in 3D space! #GodotEngine #gamedev #indiegame #indiedev #pixelart #Roguelike

I came up with an idea so I couldn't help but join #7DRL Day 1 of making a "classical" Roguelike in 3D space!! (Also my first project with #GodotEngine!) #gamedev #indiegame #indiedev #pixelart #Roguelike

Handy breaks a vending machine (and faces the consequences) #gamedev #indiegame #indiedev #pixelart #GameMaker #WishlistWednesday

It's #WishlistWednesday!! Wishlist Time Snatcher Handy, a bullet-hell Roguelike where you can stop time! store.steampowered.com/app/3191110/... #gamedev #indiegame #indiedev #pixelart #GameMaker

Handy's new costume, Gunslinger!! Costumes function as playable characters. They will provide varying experiences like distanced gunfights! #gamedev #indiegame #indiedev #pixelart #furryarts #GameMaker #ScreenshotSaturday

FireFlyFire - pulleybun.itch.io/fireflyfire Submission for #Trijam 308 - a three-hour game jam Can you dodge the chain reactions of explosive bugs? Music by @tallbeard.itch.io !! #gamedev #indiegame #indiedev #pixelart #GameMaker

Stats UI !! Do these icons look intuitive? #gamedev #indiegame #indiedev #pixelart #GameMaker

This enemy holds an item!! #gamedev #indiegame #indiedev #pixelart #GameMaker #ScreenshotSaturday

We have fishing now! (kind of) #gamedev #indiedev #pixelart #pixelanimation #furryarts

Dog with a heavy machine gun!! Puts great pressure on the battlefield, should be cautious about using them By the way, the color palette of Belgian Shepherd is so good... #gamedev #indiegame #indiedev #pixelart #GameMaker #bullethell #furryarts

I wrote a new tutorial! This one's about radial health/progress bars in GameMaker. yal.cc/gamemaker-ra...

Maybe simple puzzle elements? I should be careful when making puzzles! Some might be impossible depending on the items Handy is holding... #gamedev #indiegame #indiedev #pixelart #GameMaker

New enemy: big robot! I found this enemy surprisingly difficult to approach. I'll have to research how to use it in combat... #gamedev #indiegame #indiedev #pixelart #GameMaker

Improving visuals in the second stage, the Time Museum! Light, dust, pillars, and endless stairs... The concept art exists, but it's not complete yet so ingame visual first! #gamedev #indiegame #indiedev #pixelart #GameMaker

Cutscene dialog mockup! (...and it jiggles!) #GameMaker #gamedev #indiegame #indiedev #pixelart #furry

Text visibility improvement! It kills the pixel-perfect vibe but don't worry! It's an accessibility option. What do you think? #gamedev #indiegame #indiedev #GameMaker

Time Snatcher Handy Demo Update!! - Improved UI & Visual - New Enemies & Items - Attack Mechanism Change - Difficulty Adjustment - Controller Support Play the demo here!! -> store.steampowered.com/app/3191110/Time_Snatcher_Handy/ #gamedev #indiegame #indiedev #gamemaker #roguelike #bullethell #furry

We're improving the tutorial! Problem: Players don't notice that they have to gather those Timeshards... Solution: Explosion!! Now players recognize Timeshards! #gamedev #indiegame #indiedev #pixelart #GameMaker #ScreenshotSaturday

I'm messing with a novel way of pausing in #gamemaker. Instead deactivating and drawing a "pause surface" to the screen, what if you could just deactivate instances' step events? They stop moving, but keep drawing to the screen! Try out the example YYZ here: github.com/PixelatedPop...

Hey where you all come from? :) #pixelart © 2020 Valve Corporation. All rights reserved

Making more bullet hell patterns! Beautiful, aren't they? #gamedev #indiegame #indiedev #gamemaker #pixelart #bullethell

New title screen!! Although I liked the old particle trails, I think this is cleaner and more consistent with the rest of the game! #gamedev #indiegame #indiedev #pixelart #GameMaker #ScreenshotSaturday