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ribbeats.bsky.social
Developer behind upcoming PF2E roguelike, made with Godot 4! #indiedev #pathfinder2e #gamedev #godot
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Spent some time polishing up the reward UI, this is feeling a lot better already! #indiedev #screenshotsaturday #godot #pf2e #pathfinder2e #crpg #gamedev

Been working on some more UI recently to transition between combat and exploration. Here is the current version of the victory screen! Need to remake the fanfare, but I like the sfx for the text appearing a lot! #indiedev #screenshotsaturday #godot #pf2e #pathfinder2e #crpg #gamedev

Characters now jump around while moving! Slowly but surely polishing up the game as I add more content in the background. Almost done with all the skill actions! #indiedev #screenshotsaturday #godot #pf2e #pathfinder2e #crpg #gamedev

Before and after of my action preview UI! This is the tooltip that appears when hovering an action in the toolbar, still much room for improvement if I'm honest, I'm interested in hearing any and all feedback! #indiedev #gamedev #pf2e #godot #pathfinder2e #crpg

Been working on backend features this week, so I thought I'd share and editor I made to easily browse all of the actions currently in the game (not all of them are shown here)! #indiedev #godot #gamedev #pathfinder2e #pf2e #crpg #screenshotsaturday

New character sheet preview! Now with functionality to hide stats from unidentified creatures, making recall knowledge important - and hopefully exciting - to use! #screenshotsaturday #indiedev #gamedev #godot #pathfinder2e

Character sheet preview when hovering a unit! Still want to pretty it up with some icons and such, but otherwise still undecided about the formatting, any thoughts? #feedbackwanted #indiedev #gamedev #godot #pathfinder2e

My take on a toolbar for my roguelike pathfinder game! #godot #screenshotsaturday #indiedev #gamedev

Gotta love making a commit with the message "Confident that exploration mode is bug free" only to find a new bug not 10 minutes later. To be fair I thought I had fixed it, but now that I've fixed it again, surely we're good to go now!

Added a cursor so that you can coordinate more easily in multiplayer! Your own cursor is very faded out so it doesn't obstruct your view and is completely hidden in single player! #indiedev #gamedev

I guess this happens when you don't update your multiplayer code in a while... Looks like I'll be stuck here for a little while!

Default combat arena that I worked on a while back, excited to show off some actual combat here sometime! #indiedev #godot #gamedev

Whipped up a character sheet editor! Really nice not to have to go through a bunch of nodes one at a time to edit stats anymore! #indiedev #gamedev #godot