riley.atthe.rodeo
transgender, sodomite, apostate, critical theorist
62 posts
17 followers
16 following
Regular Contributor
Active Commenter
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I gotta learn the Foundry custom stuff so I can make custom spells and gods and stuff.
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like an angel from the clouds
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but also. like we playin monster hunter freedom unite too. I have many games.
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Smaller Troll communities still speak a language extremely similar to this root language, but the common Troll language has diverged since.
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Also the Elven language shares a root with the Troll language because it's my world building and I'll steal from Warcraft if I want to
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Dwarves consider Elven communication to be poetic and very metaphorical. While Elven literature is very poetic, even their nonfiction, their spoken language is actually very similar to most other languages.
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Also Dwarven communication is extremely dense in information. There isn't much non-literal communication, and tone is, more often than not, extremely bland. Sarcasm and jokes exist, but are kept between friends. Communication with strangers or in public spaces is very formal.
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I think dwarven writing would be very complex, and they'd likely have at least 2 different forms. I've given thought to a ceremonial form, inspired by decorative celtic knots, and a "government" form, that's very literal and blocky.
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The ceiling
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especially because sometimes things are enjoyable and if you just let yourself try it you might like it. this goes along with not letting people decide your opinion. i used to see what people thought of movies or songs right after i listend/watched and it would sour me on something i enjoyed.
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SPOILER: I just lost the game
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These are so good. I love the open robe vibe of the first one
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I can't imagine replying without being sure of the context. Do people really do that?
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hey ya :-)
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🥴
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The spotify DJ is such a good concept but executed so poorly. I feel like this is a job a purpose-built AI could be really good at but instead it's the terrible recommendation algorithm with an AI voice trench coat.
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gonna go argue with the sumerians
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All that to say: Warcraft Rumble definitely has me hooked, and I think it's great for people who want to try RTS but aren't keen on micro or APM. I just wish it had a little more care, and that it wasn't plagued with mobile game tactics.
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Finally, I'll say that the difficulty can definitely surprise me at times. This can be a downside to some players, but I think ultimately it keeps me invested. I actually have to consider how I build my units around tougher fights, or how I send them out.
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It's also always online, and does not work well with shoddy connection. I practically can't play outside of the house because my data is not consistent enough for this game to work. As a mobile game, that's damning.
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Another issue is that it simply doesn't work. The game will randomly crash, in menus or gameplay. I've gotten stuck in boot loops that required reinstalling the app. Loading screens can freeze up for minutes at a time. It's improved since launch but not by much.
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There are way too many currencies; Coins, Arc Energy, Valor, Upgrade Cores, etc. These can be earned, in varying degrees of ease, through free gameplay. So you're not forced to spend money, but they're definitely pushing you to.
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Unfortunately the game is not without flaws. It is, ultimately, a mobile game. And it suffers from the usual suspects: Microtransactions are prevalent, and pushed *hard*. Sometimes you'll hit a wall and the solution is to spend money or grind.
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Honestly, I love this. Micro is my least favorite part of RTS games, so not having to worry about it is awesome. As well, Micro (and consequently APM) is really hard for new players so this helps guide them through.
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Something else new players might struggle with is micro. Rumble practically does away with micro altogether. You cannot control your units, they will walk, automatically, down a lane.
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I think this is a good idea. It makes for a more concise experience that works better with the length of matches. It also helps players new to RTS games ease into resource management.
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Rumble has one resource: Gold! You regenerate it automatically, or can mine it with kobold miners. Some maps have respawning chests that give bonus gold to the team that opens it.
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Another key feature of RTS games is resource management. Handling food, stone, gold, population, etc. works for a game that lasts hours, but you can't fit that all into a 5 minute match.
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But if you're willing to learn traits and types, the army building aspect adds a lot of depth to the game, giving longevity to what would otherwise be a very repetitive experience.
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It's often not clear what units make up a good army, and once you reach a certain point, if you haven't learned about traits and types of units you have a steep learning curve ahead of you. This can be off-putting to some, or outright frustrating if you don't understand what you're doing wrong.
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It does this by offloading progression outside of the actual rounds and into a deck-building system. RTS games are no stranger to varying units between players but Rumble lets you build your army from the ground up. Unfortunately this system isn't perfect.
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It manages to strike out some problems with RTS games that can be daunting to some people. I love RTS games, but a round of AoE II can last up to an hour or more. Rumble manages to pack pretty compelling gameplay into bite-sized 2-5 minute rounds, rather than the hour-long full-course of some games.