Profile avatar
runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. šŸ“ Turku, Finland šŸ”— https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
502 posts 2,557 followers 164 following
Regular Contributor
Active Commenter
comment in response to post
Fantastic! Is this for use in some larger product or production or just for its own sake? Based on the gear involved Iā€™m guessing itā€™s not for use in gamesā€¦
comment in response to post
Low-hanging fog would affect the mid-ground. In theory also the far background (if the terrain is flat) but when there's mountains in the distance, they poke out over the fog and are thus only affected by the atmospheric perspective.
comment in response to post
This does make things very readable, though looks a bit unnatural when moving as fast as in your clip there. (Not a problem in-game though, as far as I recall.) I'm wondering what could be plausible real-world analogues. Atmospheric perspective (blue tint) combined with ground fog (white tint)?
comment in response to post
The low-level parametrization is what I have. The high-level parametrization is what I need to construct. In the high-level one, the width can be changed by either using the size or the width-multiplier parameter.
comment in response to post
Hmm, sorry can't make sense of that. The width+height example is just an introduction and context; the interesting questions come later in the doc.
comment in response to post
On the YouTube homepage every video has the options "not interested" and "don't recommend channel" - at least for me? The latter is equivalent to a block, at least in the homepage/recommendation feed.
comment in response to post
Combine that with incompetence in dealing with Russia. Since he wants peace but doesn't care how it's achieved, this then forces him to put pressure on Ukraine instead, following Russia's playbook. I found this article useful: re-russia.net/en/analytics...
comment in response to post
Right. From my understanding, many have tried and failed to figure out why Putin seems to have a strange hold over Trump. I do think he's ideologically more aligned with dictators like Putin than with Western democratic values.
comment in response to post
Itā€™s not clear to me if you read the linked article?
comment in response to post
Dont know if its an answer to your question, but Trump wants access to Ukraineā€™s minerals and is threatening terminating their vital access to Starlink otherwise. (And to be clear, Ukraineā€™s Starlink access is not US aid, itā€™s a fully paid subscription service.) www.reuters.com/business/us-...
comment in response to post
Glad you like it! Did you see this article by @aras-p.bsky.social ? aras-p.info/blog/2025/02...
comment in response to post
It should be a sphere, not the whole overlapping shape. Still not sure if our use cases are aligned, to be clear my knowledge of this comes from working with POV-Ray decades ago: runevision.com/3d/blobs/
comment in response to post
Don't know about smooth-min, but if you're combining blobby (like meta balls) capsule shapes, you can add their functions together while subtracting a sphere of the same radius placed at where they meet up.
comment in response to post
There's less chance of random overlaps when the density is smaller (e.g. say 10% dot surface area instead of 50%) so that's a more challenging test case to try out.
comment in response to post
Right. I definitely think adding/removing points little by little instead of all points from an octave at once is better. But ultimately I think there's no way around the fact that one point gets removed for every three that gets added - except when they overlap, whether by chance or design.
comment in response to post
Many people seem interested in exploring variations of surface-stable fractal dithering with irregular dot patterns such as blue noise or similar. I wrote a bit here about the challenges of constructing a pattern with the required self-similar properties: github.com/runevision/D...
comment in response to post
By the way, I think my analysis from these previous replies is wrong. I think it *is* possible to construct a blue noise or similar irregular pattern which is still self-similar in the required way; it's just not trivial or easy to wrap one's head around. bsky.app/profile/rune...
comment in response to post
Right, it's interesting to see these experiments! Ultimately though, any approach that doesn't fulfill the surface-stable criteria (zooming in only adds more dots without removing any, and vice versa) has a bit of a "crawly ants" feel to me. This is why I emphasize self-similar patterns so much.
comment in response to post
Nice! Also cool he's working with/on NPR shading. :)
comment in response to post
Works for me now too! Weird it didnā€™t display text body for me earlier but does now for the same post.
comment in response to post
Would recommend trying less mainstream subreddits more tailored to your game genre, maybe more luck there?
comment in response to post
Some subreddits are very peculiar and hard to be allowed to use. Havenā€™t seen text body just disappear before though. You did post both header and body? Then again, donā€™t have experience with posting on this particular subreddit and with this tag. :/
comment in response to post
I only see a header and no text body there.
comment in response to post
Oops, misremembered! I guess it's categorized together with free games in my mind. Thanks for pointing out; I'll delete and repost.
comment in response to post
All right, I did read that before I posted my reply, but it sounded to me like you meant the second distinction was a consequence of the first, whereas I think the first distinction is irrelevant.
comment in response to post
Whether an algorithm creates from scratch or merely assembles is not really the defining line. It's whether it's been trained on data obtained without permission. Algorithms typically referred to as "procedural generation" don't generally do this.
comment in response to post
Wow, is this a painting / a paint-over concept art image, or fully rendered in-game? As you can tell from the question, it looks extremely painterly. :)
comment in response to post
If movement is not entirely trivial, isn't it just akin to simple puzzles? Or even not so simple; it's a sliding scale, I think.
comment in response to post
Isles of Sea and Sky has tons of this.
comment in response to post
Does not sound like anything I've worked on ĀÆ\_(惄)_/ĀÆ
comment in response to post
Glad you like it! :)
comment in response to post
Haha yeah, that's the general idea with this one šŸ˜