seven-rats.bsky.social
One man indie gamedev from Poland working on Inconceivable Rat Endeavour
177 posts
158 followers
36 following
Regular Contributor
Active Commenter
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Empire Earth 1 and 2... It's so rarely mentioned, yet I'd have sworn it was a big and popular title...
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I meant 20/40/60/80% (typo), but it doesn't change the main idea
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3/4 variants of shiver animation for character, played at 30/50/60/80% or 35/50/75% of your meter's value. + maybe a blue/red color tint for the whole screen (screenshake for low value too?)
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Woaah, you serious? I'm stoked you thought about my game so highly. Thanks for playing 🧀🐀
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The music is fire, but maaan, that fake drop got me so bad at the end :(
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True. The biggest issue is that generated code looks correct on the first glance. These types of bugs are so hard to spot when debugging. I still remember struggling with camera projection code for many hours, a few years back, when i messed up .y with .x in some very long formula. One never forgets
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Woah, I'm super glad you like it! Thanks for playing!
+ username checks out, btw
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Hi, solo indie dev here, would love to join!
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By black and white background you mean a grayscale shader on the back layer? Neat idea. If so, you can mix (lerp) between saturated and desaturated colors, so it would only be like 50% desaturated instead of 100%.
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Instead of blur I'd think making it darker would fit better. Or maybe both blur and darkening? A dark vigenette? You're on a pretty good track anyway :)
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Yeah making sfx is a lot of fun. I like that some totally unexpected items can be used to make a variety of sounds. Like doing rat squeaking from pressing plastic water bottles against each other. Or sword hit from hitting soda can with spoon etc.
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I'd love to have a small laptop with eink display with a focus on battery life. Something like lenovo yoga that you can turn into a tablet because the keyboard rotates 360 degrees or sth. Would be super cool and could run the same kind of games, on more open platform too.
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Idk why this discussion is so hostile. I'm not making arguments in bad faith and sorry for scattered responses, I'm just not that familiar with this platform.
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That a key difference between the two is that we (at least I) appreciate procgen for the work done while making the generator itself. Procgen requires it's creator to make this generator with end result in mind, with a clear vision. Enduser of procgen algo is no different from AI prompter.
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Does any of your fonts support diacritical characters from non-english languages? I'm currently looking for a good pixel font(s), but I need those chars for localization.
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hello
no
or mb, idk
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I wonder if there are any notable engines/frameworks that let you use Zig. That would be awesome, but the language is probably too young.
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I'd rather see changes to Steam's visibility algo than count on random players to "learn to review", whatever that would mean.
- let people write whatever they want
- decrease impact of single negative reviews for small games
- give shoppers good tools to filter reviews
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Ok, but why won't we rather demand the recommendation system of Steam to be changed? We know there are issues like meme reviews, review bombings and too high statistical importance of a single negative review for small games. Wouldn't it be easier to adjust recommendations algo?
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U mnie działa normalnie na firefoxie. Spojrzyj, czy na innej przeglądarce może będzie git. Zawsze warto popatrzeć też na pluginy, czy coś może tam nie robi problemów...
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Bloodied Scarf in Enter the Gungeon. It's the item that lets you teleport to mouse cursor. Requires some skill to pull off though.
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I use Feeder. Main reason being that it's available on F-Droid (alternative app store for open source programs on mobile)
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Oh, btw, if you want similar experience, I highly recommend these games aswell:
- FEZ
- Animal Well
- Rainworld
- The Witness
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Then the rabbot hole goes way, waay deeper still. GL!
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Do you already know Trunic or T̷͚͎̝͂h̷̥̆̅e̵̡̛̗͎͍̕ ̵͈̖̳̽F̶͕̖̦͕̯̊̈́̑͋͆å̷̗̐͜r̵͖̻̟̗̉̊ ̶̧͖̜̻͂S̴̗̫͇͂̅h̵̟̤̰̓ö̶̟̈̈́ȓ̸͚̬e̷̡̟̝̺̱̓?
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And if you didn't look anything up, maybe there are still puzzles to solve...
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How far did you get without external info? Some lategame mysteries are so obscure it's really hard to imagine solving them alone.
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So you're telling me, given I will only publish my game, there is like a 20-50% chance I'm going to make a career out of it? Seems a bit too high
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Yeah, definitely. I've gone over the site you linked earlier and I'll stick to light monochromatic one.
I find it somewhat funny, because the effect was made with the tool literally called "deformation", while the guidelines suggest not deforming the logo. You know, I'm kind of a rebel myself...
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I was banned on instagram in 0.1s after logging in for the first time for the same reason. It's wild how big and ingrained in our culture this platforms are, so they actually maintain userbase despite all this shit.
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Totally. Everyone points into this number and says it's overcrowded. Yet, as a gamer disliking 3d first person games and roguelikes, I struggle to find good titles to play. I remember a reddit thread that asked for "good games" that would not sell on steam, where no good examples could be found.
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Vertical scroll is free-spinning, horizontal doesn't do that :(
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And I thought I'm like the only weirdo using mouse between two keyboard halves.
Logitech Master MX is superb tho, I have it too. I only wish horizontal scroll would be as fast as vertical one.