sherishaw.bsky.social
https://sherishaw.net/ they/them | writing about the psychology of playing/developing games & tech- and the corporate exploitation of it.
there's enough words for all of us 🌷
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happy to have helped contribute a name (tho i doubt i was the only one), this rules. good work!!
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there's absolutely further explanation than this. capitalism, greed, lack of understanding as to what games are or should be etc.
but you aren't going to get those answers in a short-form socmede post. so if you *need* a short answer, blame execs for not understanding the lockdown wasn't permanent.
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back 4 blood 2 lol. lmao.
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Sticky Fingers? like in the card-sharking sense?
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cool take some more time off to complain about it while the FAA was gutted and more planes crash 👍
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wooow that last one in particular is really bad. went from being a sunny day outside to looking like a set with white lights behind it
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true of the games themselves that still come out. sometimes you get a dusk or prodeus and everything is cool.
other times, you get an ion fury and the developer meltdown about wokeness
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took some big inspirations from both in how to convey information compellingly. hate tastes better when it's backed up with real evidence
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i think it started with picking perks in call of duty from a small list and some being better than others, then snowballed to the point where "pick something the other players cannot know your character is able to do until you do it" became, for some fucking reason, standard in PVP shooters
fUCK.
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"complexity is a cover for fraud" is something he would've written pointy-haired boss saying completely ironically in the 90s. except it was never ironic, it was just sardonic.
he's honestly always been like this but needed public figures as messed up as him to be able to cop to it. what a shitsack
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and just like how said movies come up with bullshit in-universe terms to refer to the same phenomena (walkers, infected, ridden etc), the new york times refers to its own consent manufactured as "discussion" and "public discourse"
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it would take video games a very long time to discover that the principles of makeup can apply to rendering tech too lol. coverup is basically a big shader that you try not to make catch the light weird.
but also damn this is cool as shit
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i could go on but i already did: generative AI does not solve a real problem in writing, it just fits the description of a "solution" to a rhetorical complaint gamers use when a game's story does something they don't like
youtu.be/ZfEWOl0WHX8
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will be buying when we can spare the scratch, absolutely
yet another sale attributable to your screenname!
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my guy its your words and actions. you are not immune to being made fun of.
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my partner, resident mass-effect and tabletop boardgame superfan, did not know about this game
you're so right
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i think the problem is in trying to sell tech to investors with the same language and marketing ploys as to gamers & vice versa
getting into the gamer-speak of how predictive buffering could be cool would go over the heads of the average techy buyer who needs a simple explanation like "it un-lags"