shieldman.bsky.social
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30 // he / they // i make words and pictures and games //
103 posts
14 followers
17 following
Regular Contributor
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Ambiguity in games will always remind me of this gem
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Yep, and there are also more emergent ones. Long-range blinks like Lightning Warp can, for example, go up/down sheer cliffs to bypass long stretches of maps at times because it works on essentially line of sight. While it's not like hard-coded, it's still intended behavior.
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Coming back cus I have an example now! PoE maps are procgen'd, so part of this is gamefeel, but noticing shortcuts is a part of the skill expression of "jumps". I have the Dash skill equipped here, which lets me blink across gaps. Doing this isn't *critical*, but it is fun and expedites leveling.
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i didn't make as many billions of dollars as my hallucination machine told me i would. surely feeding more money into the hallucination machine is the answer
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it would mean that in 30-40,000 years, they would whisper about ancient Prime Minister Florence who carved the ancient Word of Yd into a rock and taught it to speak, so that none may forget the goodness of the rogue and its likeness.
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I've only played PoE1, but it's definitely there. 2 might go further into it since I've heard it's a lot more reactive and positioning-based. In 1 the most interesting part (to me) is that different skills have different movement delays and distances so the choice can matter re: combat vs travel.
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It has procgen maps that (in the main campaign) have fixed exits you're looking for, so mastering movement increases your clear speed without being rote memorization. It's essentially speedrunning exploration to a certain extent, and uses jumping as a verb to progress rather than a physics action.
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So this probably isn't a perfect example, but Path of Exile is an isometric game that opens up new movement tech once you get blink abilities - essentially a "jump". Learning what barriers can be passed and how to avoid attacks in the "z-axis" is a big part of the fun in PoE's midgame.
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what astronomers DON'T want you to know about jupiter
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but just think of all the paperclips we'll have!
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do NOT let gordon freeman in there
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The Yd freehold area is a great place for sapient structure buddies. I found an animate gate there and it was my best friend until the very end.
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and then later, once you understand them fully, you can add them to the game you're making
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the only island that can love you back
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the necromantic equivalent of shaking your mouse to wake up your computer screen
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to the Map Joker they're just normal maps
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It is, but only because Abraham Lincoin was stable right up until the end of his presidency.
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Your wish has been granted. The Netcode is now a playable fighter in Smash 6 (passive: they cannot roll backwards)
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It's pretty much standard practice for console generations to be The Same Thing But Stronger. Xbox/PS particularly, but even the Gameboy->GBA->SP weren't huge changes in functionality, just better hardware.
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i think leadership might be trying to make up for industry with complexes
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Well, you see, they hadn't invented electricity yet, so you had to turn the microwave plate by hand which led to a lot of burns
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get outta here
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weird little freak media is the only media i care about tbh
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Congrats!!!
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Hell, it's a fine place to end too as long as I can figure out how to taunt after my block shoots more cones than my opponent's.
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qud is one of the strongest entries in that column but it's a pretty short list. like most derived genres it's hard to break from convention because of mechanical baggage (and how fun tactical combat is!) but also, like any art form, we'll start seeing roguelike jazz soon enough.
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It definitely has different DNA from your standard bump combat dungeon crawler so far (no offense to bump combat sickos). Real tactile sense of place is the only thing missing from others that I'm super interested in seeing here.
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I am *always* interested in exploring how vastly inhumanoid species develop and how their cultures (or lack thereof) exist. I'd love to hear more of anything in that vein!
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YES YES YES i love this so unbelievably much. i would play this in a heartbeat. so many character goals spring to mind...
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dedicated "prolonged mournful wail" button
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the omnipresent god has no concept of "where" at all, because the answer is always the same: it is me
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Takenness is a part of the marshmallow along every strand, a gestalt object in the eyes of a god. What part of an apple contains its red? (At least, that's how they justify it to themselves.)
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The year is 3048. Charles Martinet is worshiped as a visionary computer god who invented every video game and also the concept of cubes
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And the death that comes for it at unnatural times. It doesn't follow the natural cycle of winter and spring - it's reaped whenever it dares to grow
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I mean, she probably slithered in the other years as well
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when in doubt, "invert" is always a head scratcher
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That's the Gender Fluid. It restores 50% gender
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hello, based department?
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Can't beat the classics, 800x600 for me