shotglassroc.bsky.social
Call me Connor! 20, He/They | RIT GDD '26 | Indie Game Dev/Narrative Designer currently writing for @pelicanpost.bsky.social | ROC RoA1, RoA2, SSBU, SSBM | Upstate NY RoA/Smash TO | Happily Taken 🥰
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157 followers
880 following
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simply dont miss a tech you had a full second to react to then not getup attack my waveland then di 4 straight moves in the same direction as the platform then not airdodge out of the bair clap
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so much for our 3 sets 😠was good to see u as always
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Wooo narrative design! Thanks for the list!
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that's insanely impressive, good stuff!
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Let me know when it's available for me to give a test run! Would love to :)
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This is so cool! Definitely got me hooked
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In the overworld he looks great though, the crawling animation looks amazing in those dark hallways where you can barely see him.
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I think the cut from him crawling on all fours immediately to being above you feels like it cut the immersion a bit for me, maybe if there was more of an in between where you can see him knock you over and stand up over you
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many such cases
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Looks amazing! Not that I'm a 3D animator so take what I say with a grain of salt, but I think to me the run cycle looks EVER SO SLIGHTLY too fast for how quickly the character's moving? Other than that all of the animations ive seen for ur game have looked stellar so keep it up!
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(he cooked me too its okay)
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I've got about a 55% WR on him rn over 9 games, 5-4 record, but it feels like I'm getting more and more confident on the hero and able to make plays where it counts even when I'm behind.
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well i'm not good at the game so clearly its MU advantage in this essay i will-
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I feel like i shit on most kraggs i fight orcane kragg does not feel bad at all ðŸ˜
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you got this!
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yo yo! happy to come check it out. Hopefully I'll get to post some of my own shenanigans soon, just gotta migrate our social media over to here at some point lol