somesingman.bsky.social
I code for a living and play video games the rest of the time.
52 posts
30 followers
44 following
Regular Contributor
Active Commenter
comment in response to
post
Well... Silksong is apparently real and that's rather shocking. I look forward to it nonetheless.
Though it's going to have some competition this year. With Elden Ring: Night Reign, that pacman game, and that other FromSoft game coming out next year.
comment in response to
post
Just the post tournament gatorade shower, perfectly safe. Nothing wrong about the ink colors, nuh uh.
comment in response to
post
Another idea for pikmin 5? lol
I'd collect pasta pikmin in bloom though. One of them can wear the bow tie like... a bow tie.
comment in response to
post
You're truly cursed. But hey, you could ask PaperGames to hire you as part of the QA team.
comment in response to
post
Personally, I use splash.
In training room, swim around and pop every dummy but without ever missing/wasting a shot. (only shoot 4 shots, all 4 must hit the dummy).
Then, go into ranked with splash. Play "aim or die" since there's 0 deviation. Play until satisfied with your aim.
comment in response to
post
Gotta add that inflation in.
comment in response to
post
That's how traditions start!
comment in response to
post
Forgot this... Was hoping to do a running commentary but game fun, writing not.
Overall, fun experience. Nice city builder, but feels more frostpunk themed than a story about survival from 1.
+1 for colonies though
Overall, would recommend but if you enjoy city builders in general.
4/4
comment in response to
post
Maybe, if we post enough of these zooka multikills, Splatoon devs will learn to nerf Zooka in Splatoon 4
comment in response to
post
I'm in danger...
#splatoon
comment in response to
post
I'm glad I will be remembered for maintaining the natural flow of time.
comment in response to
post
On that note, I was absolutely blown away when I created my first colony and realized that it wasn’t just some marker on the map but an ACTUAL city I could zoom into and manage myself. A mechanic I always want, but rarely see.
Sort of like Sim City 2013's multiple cities, but it actually works
3/?
comment in response to
post
I can understand why people who wanted more Frostpunk 1 were disappointed. But as a 4x enjoyer, the focus on exploring, expanding into, and exploiting the frostlands has been enjoyable.
It also makes sense as a sequel that after surviving, the city is now focused on thriving.
2/?
comment in response to
post
I have corrected problem. All is good in the world now.
Outlanders: A Taste for Trouble has probably been the most frustrating DLC to obtain optional objectives. Level 2 and 5 are restart hell.
#PomeloGames #Outlanders
comment in response to
post
A shy guy in the style of Kirby's Epic Yarn.
comment in response to
post
Put a number next to each one and throw a die to figure it out.
comment in response to
post
You and your team.
comment in response to
post
I feel like most games add the achievements around the time their new DLC launches.
But Outlanders and I think Dredge are the two games I've seen where they add the achievements ahead of time. At least Dredge announced their DLC before adding the achievements! Humph!
comment in response to
post
bsky.app/profile/cco0...
comment in response to
post
Haha. I suppose it depends on the matchup in the end. Because equipment without a creature is useless. But 1 mana equip is pretty cheap ngl. A lot of strong artifacts are usually 3 or 4 cost mana. And 3 to equip. No special ability or additional survivability doesn’t make it OP to me. ¯\_(ツ)_/¯
comment in response to
post
If concerned about it being too strong, you can do 2 mana equip. 3 mana to cast. Otherwise, still has lots of vulnerabilities. 1: have to have a creature, 2: doesn’t give your creature protection, 3: it costs a lot of mana to cast and add onto creatures each turn. Hard to see why it’d be OP.
comment in response to
post
Hrm… I guess that’s true in that most equipment doesn’t do so much for so cheap. Higher equip cost would make sense? But essentially you have to constantly pay 2 mana a turn to equip on a creature that can be destroyed. Doesn’t sound that OP to me. Maybe it’d be OP in draft, but that’s about it haha
comment in response to
post
What was the OP part of this card that people were complaining about? I honestly don’t feel like it’s very OP (mainly cuz equipment generally has more vulnerabilities than other card types). Only thing I can think of is that the equip cost is rather cheap than most equip cards.
comment in response to
post
Whoops responded about the statline already. But I think the main thing is that you want to actually be able to kill things with the fight (surviving is great, but slightly less important). 3/4 is definitely more powerful and R to fight might make it sufficiently harder to fight that it’s reasonable
comment in response to
post
Also a ninjutsu at 2 mana with a 1 mana fight cost, means that you can ninjutsu on turn 3, and still have 1 extra mana to fight in the same turn which is pretty strong (maybe too strong, but hey it’s a legendary).
comment in response to
post
Yeah, I mean I think the problem is that a 3/3 body on 3 is just ok in current power levels. So if you ninjutsu you hit extra hard with a 4/2 and a 4/2 can kill more things with the fight (though it won’t survive). But I think that’s better than being unable to kill enemies with a fight.
comment in response to
post
Usually ninjutsu cost is cheaper than the casting cost. And ninja’s usually have some sort of ability involving hitting the opponent (like draw a card). I guess it’s not OP to have the current costs. With current power creep feels a little underpowered. Maybe 1 R/G hybrid to fight? 4/2 statline?
comment in response to
post
Yeah that’s fair. It’s a team game in the end and it’s rather difficult to 4v1 the entire team when you’re teammates can’t contribute. When you can identify how much the loss is attributed to you vs. teammates or enemy. Wouldn’t take it too hard if you feel like you did your part (if not more).
comment in response to
post
Like that sploosh that runs 3 mains of swim speed that refuses to do anything else but grab the rain maker and try to run? You can’t really stop them. So gotta play with it. Like trying to always advance ahead of them. Might not be good enough for a W, but you’re at least trying to work together.
comment in response to
post
When you can’t comm like x battles, I find part of it is whether the entire team shares a similar conceptual game plan for the map & mode. This usually gets better higher power you go. I mainly feel that being adaptable to your team’s comp & certain player’s playstyles can go a long way.
comment in response to
post
Been using it in RM and Clams to work on 4 stars and reefslider badges haha. Pretty fun though + the counter to bubble is great.
As an aside, holy crap does bluesky have horrible compression on it's videos.
comment in response to
post
My Genesis X loot.
The ProGCC Controller's gyro feels smoother and the controller is lighter than the Nintendo Pro Controller, would recommend. If the prebuilt is too expensive, you can buy a kit and replace the internals of your existing controller!