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tecnartguy.bsky.social
Sr. Technical Artist.
Tools/Workflow/Optimization. 
UE lover #gamedev #techart #unrealengine #UE5 https://www.fab.com/sellers/TechArt%20Guy
81 posts 503 followers 829 following
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Does anyone know why #Unity promotes #UnrealEngine?

If you’re into #techart and haven’t gotten this newsletter yet, what sign are you waiting for?

There is no "Unreal Engine" starter pack to follow. So im creating one here: go.bsky.app/S3U5wKj If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too. #UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev

Lots of new faces on Bluesky—welcome! 🚀 I’ve made a “Top Notch Game Devs” starter pack for those who want a useful, game-dev-focused feed. No fluff, no repost-only accounts—just people pushing the industry forward. Check it out and let’s build an awesome space! #GameDev go.bsky.app/LQtHnwV

Personally, I would recommend trying RenderDoc to have a better idea of the draw calls, overdraw, and source usage.

Friendly tip: Before following a bunch of people here, make sure to fill out your profile first! A bio, pic, and a little info about yourself go a long way. People are more likely to follow back if they know who you are.

Lots of new faces on Bluesky—welcome! 🚀 I’ve made a “Top Notch Game Devs” starter pack for those who want a useful, game-dev-focused feed. No fluff, no repost-only accounts—just people pushing the industry forward. Check it out and let’s build an awesome space! #GameDev go.bsky.app/LQtHnwV

Please stop hyping me!!! 😝

One of my favorite weekly reads. Thank you, @jendrikillner.bsky.social, for keeping it going!

🚀 Excited to announce my first #UnrealEngine plugin, Measurement Tool, is live on Fab! 🎉 🔧 Features: • Click-and-drag measurements • Customizable units • Object snapping & more! 📏 Perfect for level designers & artists. Check it out: www.fab.com/listings/618...

Graphics Programming weekly - Issue 364 - November 3rd, 2024 www.jendrikillner.com/post/graphic...

youtu.be/j3ke6MmcaeY?...

Graphics Programming weekly - Issue 362 - October 20th, 2024 www.jendrikillner.com/post/graphic...

Smokes and mirrors in a nutshell Nice job BTW!

PCG is one of my favorite things of #UnrealEngine. It offers numerous benefits and elevates games to a completely new level. In my opinion, this represents the next gen of tool development.

What is the game industry to you? For me, it’s a source of endless knowledge. I’ve always been a curious kid, and no matter how old I get, that feeling remains. I strive to learn something new every day. Proud and happy to be part of this incredible industry! #gamedev

I have a joke about game development, but not for this platform

People watch our GitHub submits so no point in being quiet. A chunk of our voxel research hit UE5 main today. Still very WIP but first time it’s coming out of a private stream. Some of it is building on prototypes I made 7 years ago now and talked about in my Journey to Nanite HPG talk.

UEFN and UE5 devs, are you using Per Instance Custom Value, and Primitive Data Values to drive material parameters directly in the editor/and at runtime? I put a 5 minute rundown on how to make it work in UEFN UE5.5! Indiegamedev Optimizations www.youtube.com/watch?v=k9ik3Xq1Cz0