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tecnartguy.bsky.social
Sr. Technical Artist.
Tools/Workflow/Optimization. 
UE lover #gamedev #techart #unrealengine #UE5 https://www.fab.com/sellers/TechArt%20Guy
81 posts 505 followers 829 following
Regular Contributor
Active Commenter
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I’m deeply sorry to hear this. I believe @unity.com should revisit its company values and ensure they align with the actions taken. #ShameOnUnity unity.com/our-company
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What do you mean?
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I wish they could, but it looks like they just ruined their community.
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bsky.app/profile/tecn...
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Thank you for sharing your experience. I like how you covered all aspects of dealing with 2D objects in 3D world.
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Thank you Adrien! Welcome to the Bluesky
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DM-Deck16 is my favorite
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*joke about operations with float*
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This is really cool stuff!
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Tech artist here 😅
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I like this trick! ✨
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Thank you! I don't know who is behind this idea of user-generated starter pack in Bluesky, but this person is genius!
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Thank you Tim, I will try to find the owner of this list
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Can I please ask you to add me to the gamedevs pack? Thank you
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This is a really cool tool! Have you considered converting it from Houdini to a native Geometry Script? I know it encompasses less than 5% of what Houdini offers. Anyway, this is awesome!
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🎥 See the Measurement Tool in action! Easily measure distances by switching to Scriptable Tools Mode after installation. ✅ Choose your units 📏 Click-and-drag to measure Perfect for level designers & environment artists! #UnrealEngine
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RenderDoc is a powerful tool for analyzing frames, gaining a better understanding of certain areas, and analyzing heavy areas in the level. However, I prefer to analyze the range of frames. I compare different areas on a single level to identify which systems in the game are under heavy load.
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It works pretty stable on my side. Gives it a shot
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Personally, I miss the cool feature updates you’ve made in Unreal Engine. Geometry Scripting and modeling mode in the game engine? This is incredible stuff! Thank you for it.
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Thank you for doing that
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Power of the debugging 💪
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FMath::Abs()
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It seems that the text on this checkbox could be clearer to set better expectations. It's more of a UI/UX issue. However, it appears that no one is reading the tooltips. 🥲
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You can check this video bsky.app/profile/game...
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Just turn on RTX! 🤣
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Hey Tim, I just wanted to say a big thank you for putting together those starter packs! They really make diving into Bluesky so much easier and fun. I would absolutely love it if you could add me to the GameDevs Starter Pack! Thanks a bunch!
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Hey Mark, Ari @flassari.bsky.social mentioned in his series ‘Myth-Busting’ that there might be some automation for cleaning up Redirects. Do you think it’s worth asking about? dev.epicgames.com/community/le...
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Nice stuff!
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Nice! Congratulations 🎉
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It's similar with textures. Do you require an alpha channel? The alpha channel is the same size as the RGB channels for most DDS file formats.