thatrobhuman.com
casual coder, continual crafter, choatic creator. he/him
I fucking hate all things AI.
192 posts
38 followers
207 following
Getting Started
Active Commenter
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This video by Robert Cowan seems particularly relevant...
www.youtube.com/watch?v=0uHX...
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So, my takeaway from this is all these recent videos aren't so much Reviews as Ads; That's fine, I don't begrudge people who make Ad or Showcase videos, but they aren't Reviews.
(If I'm right - and I'm pretty sure I am - I do begrudge Makera for being restrictive)
Be cautious with your hype.
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My theory is that Makera was a little more restrictive about the terms of the sponsorship in this campaign compared to the one from six months ago: "You can't talk about the terms", "you can only say positive things", "we get approval/input on the video" - that kind of thing.
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I did see some reviews six months ago where people were constructively critical (but not harshly or overly so).
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- In every video about it in the last week, *not* one person has *one* thing to say about shortcomings or negatives.
- no one is being really explicit about the terms of the sponsorship in the video.
- folks who tend to be very explicit about the terms of sponsorships haven't made videos about it.
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www.printables.com/model/129972...
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Fuck 'em - do it anyways
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So I made platforms with little pegs that I'd glue in that receives a coupling nut and has a set screw that keeps the gooseneck in place.
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www.youtube.com/watch?v=9Hlu...
Reproduction in Codepen:
codepen.io/ThatRobHuman...
the actual application itself (which has yet to receive the anchor position update; also, don't judge me: I wrote it in, like, 5 days - there are so many sins committed) thatrobhuman.com/magic-circle/
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lol, you say that, but when Una says "I wanna see this cool thing..." (don't worry, I'm being cheeky)
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I don't, but I'd be happy to throw one together next free moment I have, if you don't mind waiting :)
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unrelated, but just to show off a tad more :P - intersection observer watching that anchor-positioned element signals when you've scrolled off screen, and which direction its in:
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(I still need to do some jiggery-pokery with a MutationObserver when a node gets added or removed, but e'en so.
Now if only anchor positioning worked with "display: contents" ala: github.com/w3c/csswg-dr...
)
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I'm so thrilled that anchor positioning has become a thing. I've been rapidly replacing all my hand-rolled popovers with it.
I've even found a way to fake a bounding box in a node editor using it.
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Aww - that was very sweet of them.
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"Sure" as in "Why not make it warp capable?"
Call it an early runabout.
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Sure! >.<
I know the model was built with underslung, backwards, D-style nacelles - so, why not?
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are you still planning on using the exec shuttle too?
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still have these on my drive, too:
just, fairly low poly. They work for minis, at least.
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There's a cat where someone I know lives that just comes and goes from everyone's apartment amid, like, three apartment buildings. Pjakkur's house is the entire city block.
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it doesn't seem like I can take advantage of the room-fitting system without using an anchor, and anchoring to an arbitrary x,y position isn't a thing?
also, there's no option to close a popover when scrolling (I'd argue that "hint" type popover should, maybe?)
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no, I totally didn't write a custom serializer/deserializer system in a fever-driven fugue state, you did!
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for sure - the salient point to my lil diatribe is probably the symbol bit on the card, but I think you did that for 5 year mission, yeah?
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In contrast
"Success": "Gain 3 points. Discard this card."
"Failure": "Lose 2 points. Remove this card from the game"
a success or crit success, you get 3, and discard.
failure or botch, you lose 2, and it gets tossed from the game. the "Finally" was omitted because there was nothing in common.
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For example
"Critical Success": "gain 3 points"
"Success": "gain 2 points"
"Finally": "Discard this card"
meaning you get nothing for failure or botch and you always discard the card.
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I didn't end up liking all the dice cancellation math that I had worked out originally to determine if you Succeeded, critical succeeded, failed, or botched, but in terms of the card layout with the symbols worked out nicely (doubly so when they matched what were on the d8s).
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the "Finally" gets resolved no matter the outcome, so things like "Discard this card" or "Remove this card from the game" didn't have to get repeated for each outcome.
I always included a "Finally" unless the various outcomes had differing things to do.
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if a mission didn't have "critical success" text then passing with what would be a critical success used the "success" text, likewise "botch" and "failure"
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Each was represented by a symbol next to the text block. strong visual indicator that ended up cutting down on often repeated text like "If you succeed" or what not.
I think I used a Star, a Checkmark, an X, an Exclamation point, but never had a good symbol for "Finally"
(I used symbolic d8s)
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as always, some unsolicited food for thought.
for a boardgame I've been kicking around, my missions are a one-check affair, but I had up to 4+1 results
"Critical Success", "Success", "Failure", "Botch" and "Finally"
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if you don't mind waiting a week or so for me to get my resin printer up and running, I can print some stuff for you - I'm just not set up for mass fabrication anymore.
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are you looking for a few things to toy around with or are you looking for a production run?
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NEDB wasn't doing it for me anymore, so I wrote a simple ledger-style database for this.
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I love it!
kinda prefer the round-style shuttlebutt, but I can see why its dropped.
think its worth still having a panoramic balcony-style control deck above the flat door on the production version?
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probably goes without saying at that point, but if you do it, I'm in.
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I could see both being useful and distinct:
Don't have a good Science skill? In some cases an officer's Intellect is the right thing to have in a pinch. whereas in some others a sensor sweep from orbit is your safety net. Mix it up, says I.
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Ah, there we go...
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Can you talk to me about that "3 intellect" in that skill check? I see its only used sometimes.
Does it represent a Complete Bypass, a Bonus, or an alternative check to make?
is it always one of the three Officer Stats (Intellect, Ability, Spirit) or will there be other things that do the thing?
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I'd show you a snapshot of what I've been laying down code-wise for funsies based on what I've seen so far - handful of WAGs on my part but nothing to fret on - but alas: bsky image uploads are currently broken >.<
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(quietly renames "events" to "tasks" :3)
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are you going to keep the consequence (eg: +2 to the next skill check) from Captains or is it all Pass or Fail at each Event now?