theevilhollow.bsky.social
A indie game dev and pixel artist, who is obsessed with Japanese mythology
https://linktr.ee/theevilhollow
79 posts
47 followers
7 following
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If you are curious, this is my current code, currently just trying to read through the document and figure it out slowly
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I was using 2 intersect.ray's, which starts from the centre between the two characters, and go out towards those characters.
But there are two main issues
1. hit from inside only gives origin position
2. later on I plan to use tilesets, which would be multiple bodies to go through
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If your wondering why this was posted twice, I screwed up and forgot to add the background 😅
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The canvas size is 64 x 96
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Thank you 😊
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Holy crap, was not expecting to come back from work (Plus playing Mount and Blade Warband Gekokujo) and see so many people enjoyed the art piece.
Thank you all so much and I am very glad you lot enjoyed it 😊
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It's just one of those things where I wanna actually show something, but atm it is just task sheets 😅
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Aaaand I think thats all the plan, hopefully I can do this, lets hope I do and improve
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Youtube shorts gonna continue with it, doing the timelapse shorts I've been doing, but try and do some voice recording for maybe game development or even to teach people about Japanese Mythology? Who knows!
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Now game development, gonna try and post more about that as well, and when it's in a showable state, maybe show it off during # ScreenshotSaturday since that is a good time to show it all off.
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So! the change, gonna do some larger pieces, but less of them, around 2 - 3 at most. These pieces wont have any specific prompts, just what I feel like making at that time, so quite a few background pieces which I enjoy.
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First up lets talk about the pixel dailies, while doing them were fun, the problem is I kept falling behind, mainly because of getting tired, or working on various other projects, creating a big backlog which ends up with me rushing them and not actually improving.
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Thank you 😊
I typically try to do these daily prompts from pixel dailies, since it's good practice and a little warm up
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I typically replay it once a year, a lot of the time randomizers, but some times just base game.
One of my fav games of all time
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Wouldn't that then just make them in direct competition against places like Ko-Fi, which already has ways for us to create shop items and open commissions with little issue?
Not sure what the advantage would be apart from one less website to go to.
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Hyper Realistic games end to age super poorly in a couple of years compared to stylised games.
A easy example I use, look at Zelda Twilight Princess and Wind Waker. Despite coming out 4 years later, Twilight Princess doesnt look like it aged well (No offence to fans) compared to Wind Waker.