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thierrybrim.bsky.social
Solo dev from Belgium. Released The Man Came Around : https://store.steampowered.com/app/1104920/The_Man_Came_Around/
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I was busy with stuff unrelated to gamedev, but I'm please to announce I'm back on my bs again. This time, I wanna improve on my vfx while also keeping them minimal. #gamedev #pixelart #construct3 #aseprite

A new Lunch&Learn will take place in May! This time, we'll talk about Indie Game Marketing with @piratepr.com ! Come join us on the 20th in Brussels! Get your tickets here : www.eventbrite.com/e/1345568544...

Did some portrait work for my game lately. It's nice to see it taking form like that and to integrate the story slowly. #pixelart #indiegame

Did some portrait work for my game lately. It's nice to see it taking form like that and to integrate the story slowly. #pixelart #indiegame

It's coming along pretty well. I need to rework his face to make him look more like a living corpse tho. #pixelart #gamedev #indiegame #screenshotsaturday

Some WIP pixel art portrait for my game. Is it a total overkill for a solo game? Yes. But I love selection portrait from old fighting games or the characters art of @supergiantgames.bsky.social so no one is gonna stoooop meeeeeeee #pixelart #gamedev #screenshotsaturday

Tolima Studios released their game Koira, and a drink was needed to celebrate the occasion! (It was, indeed, the recipe for a very good day) Check the game on Steam ! Tell your friends ! store.steampowered.com/app/1626620/...

After 3 years of hard work, Koira is officially out! Could I kindly ask you for a little reshare? ☺️

Enter the Gungeon. Another victim of the "Lets make a sequel to this successful pixel art game ... but 3D". It's not the same dammit.

A team of friend released their game Koira today, about a little guy and a dog facing some dangers. I've seen the game grow from a small prototype to a full production in the last four years. Check the game and kuddos to @studiotolima.bsky.social ! store.steampowered.com/app/1626620/...

It's integration time babyyyy. It's pretty nice to see the new enemies in the game and not just in a test level. Hope I'll have enough content and polish to make a demo soon. #gamedev #pixelart #roguelite #gaming

That's the last opponent time I'll put in the game for this dev cycle. This one is supposed to charge at you, dodge, disappear, appear and be an overall pain in the ass. Now its time to polish everything and build a proper demo for the summer. #pixelart #gamedev #indiedev #screenshotsaturday

That's the last opponent time I'll put in the game for this dev cycle. This one is supposed to charge at you, dodge, disappear, appear and be an overall pain in the ass. Now its time to polish everything and build a proper demo for the summer. #pixelart #gamedev #indiedev #screenshotsaturday

Doing the aseprite thing again, this time with a sneaky/fast enemy type #pixelart #gamedev #indiegame

I'm still adding new opponents to the game, trying to add new gimmicks and patterns. But not with the big boyz. I'm going for PURE STRENGTH. #pixelart #solodev #gamedev

All the animations and the integration done in one day? Wooooot! Assault medics will call an ambulance. But NOT FOR THEM. #pixelart #gamedev

I always enjoy seeing pixel art workflow videos so here's one of mine. Do I know the existence of keyboard shortcuts? Yes. Do I remember them? No. #pixelart

This week, I implemented a new enemy in the game. As an officer, he can uses melee and ranged attacks. He can also... eh... motivate conscripts to fight or ...hmm... discipline them if they dont ... let's say? #gamedev #solodev #pixelart #screenshotsaturday #indiegame

This week, I implemented a new enemy in the game. As an officer, he can uses melee and ranged attacks. He can also... eh... motivate conscripts to fight or ...hmm... discipline them if they dont ... let's say? #gamedev #solodev #pixelart #screenshotsaturday #indiegame

A quick look at one of my #aseprite files (there are twice as many layers) #pixelart

Tonight was brotaru, a monthly meeting for gamedev in Brussels. It was nice to showcase the game to new players!

Parryyyyyyyyyyyyy everythiiiiiiiiiiiiiiiing. Except, of course, after taunting the guy. Is this what they call hubris? #pixelart #gamedev

What's more impressive than a mecha than a super mecha? I still need to put some proper attack animations on this baddie, but right now I'm focusing the design of the fight. #pixelart #screenshotsaturday #gamedev #solodev #indiedev

What's more impressive than a mecha than a super mecha? I still need to put some proper attack animations on this baddie, but right now I'm focusing the design of the fight. #pixelart #screenshotsaturday #gamedev #solodev #indiedev

Sometimes, I get beat at my own game. Maybe it was a mistake to use to non lethal style this run? Anyway, trying to hit the right amount of juice and smoothness in the gameplay is an eternal battle. #gamedev #roguelite #gaming

I have been fortunate to see the development of that game from almost start to finish, sharing a coworking space with its amazing team. Best wishes for the launch!

Ok for the aseprite users on here, what's the obscure shortcut/feature you can't live without? I dont havy any. All my tricks consist to bruteforce everything while screaming as everything explodes. #pixelart #aseprite #gamedev

I never really understand why so many succesful pixel art games get a 3d sequel? Like Hyper Light Drifter, Wizards of Legends or now Moonlighter. What's the rationale? #pixelart #gamedev

The DeathTower and its dark secrets will open very soon. Join Phi and her squad in the fight for the truth. Follow the OVERCLOCKED JRPG for the cyber generation on Kickstarter. Hope on the campaign on March 3rd : bit.ly/dt_ks Demo : bit.ly/dt_steam

Sometimes, you code new exciting systems. Sometimes, you draw cool animations. And sometimes, you spend 2 hours trying to make some sprites slide the right way.

I really dislike UI work. So, what looks the most pleasing/readable to you at a glance? 1 or 2? #gamedev #indiedev #pixelart #screenshotsaturday

Redoing animations lalalalaaaaaaa. This time it's the blast attack. It's easier to use while using a full circle around the perso. I need to slowly figure out how the hell I'm gonna do the trailer and the capsule art :/ #pixelart #gamedev #solodev #roguelite

Redoing animations lalalalaaaaaaa. This time it's the blast attack. It's easier to use while using a full circle around the perso. I need to slowly figure out how the hell I'm gonna do the trailer and the capsule art :/ #pixelart #gamedev #solodev #roguelite

Aaaand some new animations to switch from the agressive to the pacifist play mode. I wonder what kind of sounds I should put for both transitions. #gamedev #gaming #roguelite #pixelart #indiegames

So, I've redone the animations of the convicts to correct their size. It doesnt look like you are beating some children anymore. I'll be more careful next time. #gamedev #solodev #gaming #pixelart #roguelite