toomuchplastic.bsky.social
Inveterate buyer of Horus Heresy kits, wargamer, army painter and natural born lurker.
77 posts
31 followers
86 following
Getting Started
Active Commenter
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Imperial Guard armoured company, I'm actually building a Solar Auxilia one at the moment so I'm living the dream.
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Similarly, I've got that first Ravaged Star one. Kickstarters make it easy to buy a ton of models fast so 200+ dudes can be one purchase a year ago that just shows up one day and you're ambivalent about after the pledge closing to delivery delay let you cool off.
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If it's incremental purchases then it's probably time to consider whether your hobby has become buying stuff and maybe cut down. if it's a single thing like a Kickstarter that didn't stick the landing then it's one of those things. I've got a ton of Ravaged Star sat around that I'm meh about.
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This is technically not AdMech, it's for the Mechanicum in Horus Heresy and they have minimal crossover with the AdMech 40K range.
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Further, in the Horus Heresy series Oll Persson lives on Calth specifically because it had been a frontier world that drew in colonists from the central Imperium so it makes complete sense every ethnicity would be represented; they moved to Ultramar then migrated internally over 10,000 years
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Ultramar isn't even a planet with equatorial zones; Macragge is but Ultramar is a 500-ish planet interstellar sub-empire that the Ultramarines recruit from. Even if they just recruited from Macragge and that was 100% white for some reason of course people would move there from all over the empire
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Like here's an example based on a project on my desk. I'm currently converting a Russ into a commander because the army I'm building needs one and just painting one gold is boring. You don't see them producing projects like that because they're largely not hobbyists, their real hobby is complaining.
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One of my big takeaways has been that many aggrieved 'Warhammer fans' online don't actually seem to be all that into Warhammer. They hardly paint models, they don't play, they never seem to post actual hobby stuff themselves. If you asked me if they were really fans of Warhammer I'd probably say no.
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It was an easy choice to make frankly, my first reaction on visiting your site was to look at a few models and go 'wow, these are great'. There are so many models that just ooze character, among the many other horrible things they're also oozing and the whole Boglanders range is awesome
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Doubly so because, back in the day, a lot of their kits were cross-compatible across ranges. Human kits tended to be compatible across every game system and while it's not the same as their rules basically if it was some form, any form, of Space Marine the parts would go together.
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Section 31 works when it’s a handful of Starfleet captains who secretly view themselves as tough men making the tough calls, but writers can never resist giving them shipyards and ultra advanced technology. They’re better off as a collection of pessimists and kooks than as a shadow Starfleet
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I genuinely don't get why they'd remove that customisation, a lot of the charm of 40K is tailoring your army to be what you'd like it to be and playing out the battles that make up the company/regiment/whatever's history. Those regiment rules weren't rules bloat, they were vital flavour.
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Thanks! It's a trio of Contrast paints kind of mashed together in alternating areas then highlighted with some Vallejo neons and a paleish purple and the white eyes washed with Berserker Bloodshade. It's a really simple scheme but it's fun to just mash the paint on.
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Finally we have a Behemoth and another squad of lesser daemons, the Behemoth is Azathoth from Deep Madness, the planets were intended to be various ones from Heresy artwork.
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That's six of my Brutes and 2 generic daemons I painted to be stand-ins for the sub-Sovereign HQs. The floating one is another Mantic model and the others are from a game called Cthulhu: Death May Die
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Sure, here's the army as it currently is, it's a side project in among other things so I'm not rushing and just enjoying the change of pace.
Here's ten of my lesser daemons and a Sovereign. They're from different mocel companies, Mantic for the Sovereign and Creature Caster for the others
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I think a lot of it is that a 30K Daemons army is either substantially a 40K looking one or it's a massive unofficial collection of third party models, which makes it harder to show off in places that care about that.
I'm building one but it's mostly Creature Caster and Kickstarter boardgame models
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They also said that these were their 'coming in 2025' models, it'd seem absurd to create anothermodel that looked exactly like the Thanatar-Calix, not to mention that Thanatars are huge, I'm not sure they'd even function in Necromunda. They're the same height as an Armiger
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It's why I always question how serious the Federation is about IDIC and embracing other cultures, because if you grabbed a group of 21st century humans at random and introduced them to Klingons I bet quite a few would 100% vibe with them. I'm surprised how little cultural cross-pollination there is.
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I don't know, I really like Auxilia and love their playstyle but the core of most of my 3Ks is 100+ infantry and 10-15 vehicles, fair's fair that's a pretty big core to ask someone to build and paint
Compared to that you can sell a Battlegroup, some extra Russes and Aethons and ally it in somewhere
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I think it's less Militia and more that Auxilia is a nice new range they made but also a very intimidating army to actually collect. This and the Legiones Auxilia are about cross-selling a few Auxilia kits to Legion players.
Personally I've arrived at the conclusion that Auxilia are 100% my jam
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Painting wise I'd like to finish off two more armies for Horus Heresy, insofar as armies are ever finished.
Hobby wise I'm going to try and teach more people to play games and try to introduce some new games in my area, even if just for a change.
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In my opinion the best way to experience the game is to take your time, slow travel the map, go look at random things you see and soak it all in. I never got the urge to rush anywhere and that slow, patient enjoyment of the world was what really made it so magical.
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Agreed, the beauty of The Witcher 3 isn't that it's big, though it is, it's that it also makes you want to do things the slow way.
It incentivises traveling slowly by making Roach easy to use rather than teleporting, it makes you want to not skip dialogue, it has excellent side missions.
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You could try playing 5e or something, I'm tempted to curate a version of 40K I like based on 5e for casual games. If you can get a group to try it that could be a fun way to play, anecdotally I find HH players are fairly receptive to this but it is more work than playing the mainstream ruleset.
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As the OP said, it's a project to port Call of Cthulhu onto the 'Gumshoe' system, which is a more social/investigative system built around using your skills to interpret clues and do research. it's one of my favourite games because it captures that Lovecraft story act 2 research feel so well.
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It’s like they were aiming for ‘festive beacon’ and instead got ‘obelisk of light from c&c’
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My wife said similar, visually pretty but empty.
It's being talked about as a dumb action film but I think that undersells just how dumb this is, even the dumbest films have more going on.
This loses on story to basically any episode of Love, Death & Robots too and they're the same lengths.
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Essentially if you're being completionist you'll almost certainly get Empress because not getting it means you missed a scene.
for what it's worth she's not railroaded, she does come round to it on her own and the ending makes it clear it's a good outcome for the continent too.
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Oh it's not objectively the best, it's that there are 5 decision points that control what happens in the ending and if you get less than 3 right she dies. That's obviously the bad one, the Empress and Witcher endings are tied then for goodness, but to not get Empress means you miss a decision point
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as your reward for Hearts of Stone Gaunter O'Dimm says he won't let you waste your wish and says of course you'll find her, he then tells you how to get the game's best ending and make her empress. Little bits like that are why I don't like them locking one ending in as the 'real' one 2/2
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I mean I'm mildly disappointed purely because it means they've made one of that game's endings the 'real' ending, I liked the idea that your actions had real impact on how she ended up.
Hell one of the cute bits is the end of one of the DLCs even references it, if you ask for help finding Ciri 1/2
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Having just watched it I agree, it was certainly pretty but it was kind of empty in a story sense. It felt like a disjointed series of fight scenes
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That's what my BlueSky is for personally, I preferred Reddit for longer project writeups but it's also nice to split social media stuff up to prevent it getting too identifiable.
Might have to start a little stub website for it actually, somewhere a bit more long-form.
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It's hard to say so early but I hope so, I like that a small studio made it happen and I do like the aesthetics, I just question how sticky it'll end up being.
40K I just don't like, I think it's a bad game. I mostly play Horus Heresy, Firefight and I'm getting into Battletech and Dropfleet
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I'm not going to rip on them because, frankly, good on them for making their project happen and I'm not going to rip on its backers because, well it'd be massively hypocritical given my own mini-buying habits, but I just don't see the game being actively played in 2 years.
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Truthfully I think Trench Crusade is one of those games that happened because they lucked into having some banging artwork, it doesn't seem like a very tight system and I'm not sure the game has legs long term because the skirmish market is already very well served.
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It's very specific but I wish there were more combined arms packs, I'd love stuff like a recon level 2 with aircraft, light hover units and infantry squads plus a couple of mechs for oversight.
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Three of my tanks from previous projects.
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Same, I've got a coupleof Carnodon squadrons and a Basilisk to do and I'm on about week 3 of doing literally anything else. It looks lovely when done but I wish we could just go straight to that without the awful intermediate step where I paint it.
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I think the most memorable music is something that you would find interesting enough to play as a song in its own right, some of the Command & Conquer soundtracks are capable of standing alone as albums in their own right, as are things like Quake 2 and some of Doom Eternal and Darktide.
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No worries, also once the oil paint is dried but not cured it can be removed with a sponge or brush and white spirit, that’s where the varnish textures come in with holding on to paint or not. Also if you’re going to darken it with oil consider punching the initial paint job up brighter than usual
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Yeah I love Alpha Centauri's map too, the early game particularly very much feels like colonising the face of a world that very much doesn't want you there. I liked Tiberian Sun for similar reasons; it shows you that mankind is losing control of the Earth, it's being altered beyond survivability
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The big difference for me was the maps, the Space games had a fairly classic blobs of planets with lines between them as seen in most space strategy games but Endless Legend had an utterly charming animated map with cities that unfolded like the Game of Thrones intro.
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To follow up, a matt or satin varnish will allow it to stain the surface, satin less than matt, and gloss will tend to let it run into recesses and leave raised parts cleaner/easier to clean. Basically gloss for panel lining, matt or satin for grunging it up.