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trvshane.bsky.social
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I did think about only including runes that are not d6 on the sheet, but knowing they all exist is part of the Glorantha / Runequest experience.
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Character sheet here. This is pretty much all there is written down about the conversion. I will probably write it up like i did my Dracula Dossier one, but haven't yet.
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A simple on the fly converstion, nothing written down. Attributes, Rings, Distinctions, Traits. Rune Magic and Spirit Magic are dice with a "step down on hitch" SFX, but Rune Magic adds to total no;t just pool. Very much WIP. I originally went more complex but slimmed it down.
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I'll be prepping my next Cortex Glorantha scenario (we are half way through the planned arc, and this is a "B plot" scenario to showcase one of the PCs). And I'll be looking over some playbooks, etc, for a Slugblaster game that's coming up.
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The owls are exactly what they seem... the perfect gift for that significant person in your Lodge!
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Clearly that should be 'dust off', but then Dust 'of' Randolf sounds like a posthumous Ephemera if my character dies!
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Im in! I can dust of Randolf, and also take some turns in the GM chair if you want to play!
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I've played a dozen sessions or so as a player (with a great GM - @nica.bsky.social ) and thoroughly enjoyed it, so I'm in agreement about how good it is. #TeamVancianOrder all the way. I now wanna get behind the screen for this once space opens in the calendar. Keep making IS stuff, please!
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This year I want to finally get Invisible Sun to the table as a GM. The Wellspring delivering soon is great timing!
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Same reason ticket prices for some acts are not published until they are about to go on sale - to stop people having rational thinking time about the cost.
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Having picked up tickets recently for my daughter, my theory is that a time pressure is so that people don’t sit there and think “wow these tickets are too expensive, can I afford to go?” And just click buy to avoid missing out.
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Today I also played a session of Into the Odd. Almost immediately afterwards I then played a session of Alice Is Missing. Two very difference experiences, both enjoyable!
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My final thought is that as always the best thing to come out #TTRPGs for me is the people. Almost all my closest freinds were met because of gaming, and I continue to meet and do creative stuff with many wonderful people because of the hobby. Here is to another year of that!
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Fellow #TTRPG gamers, what are your goals for 2025? Here are mine! - Get back to weekly gaming with my oldest, dearest friends. - Try at least 10 new games. - Finish clearing down my collection and move to 90% PDF. - Go to two new conventions (not sure which). - Do more face to face gaming.
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The plan for my wednseday group is to start up RPing again next week, which I am super excited about. So that'll be me back to GMing two campaign s as we restart Cortex Glorantha. Thankfully as we are old friends, we still met for boardgames most weeks, which is always wonderful.
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Although on my stats the UGMs are third, second place was the collected games at ConTingency 24, which doesn't really count as a group, but its how my spreadsheet works.
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So, what has your 2024 in gaming looked like, Bluesky?
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What does this mean going forward? Not sure, really. I'm happy with more RPG time (conscious decision to spend less time single player PC gaming and more time RPGing, and I am enjoying that). I'm happy with playing more different games. So I guess more of the same going forward.
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How does this compare across the years? A steady increase in RPG time in general, more conventions and streaming, but a shift in the last year from playing to GMing as a majority.
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The one I was disappointed with was Cyberpunk Red/ Some of the rules changes from what I remember of 2020 were welcome, but the character creation options and general setting tone just seems to have thrown the cyberbaby out with the corpo-poisoned bathwater. But that's just my tastes not defintive.
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The standouts from the 'new' list are: - Mothership 1e, which just rocks short form sci fi horror. Plus the GM advice in the Warden's Guide is really good no matter your experience. - The Between, which delivered a really interesting story and some brilliant interpersonal scenes and drama.
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It was a one shot year compared to the last two. It was also a great year for trying new things. I tend to be a creature of gaming habit; even though I buy, read, and talk about new stuff a lot I tend to go back to "comfort foods" of gaming. Thus year I made a marked effort to try more games.
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The next closest with 22 hours with the Unconventional GMs (find them (and occasionally me with them) on YouTube). My other "weekly" group only played 6 times for RPGs for various reasons mostly related to emotional energy (and its perfectly valid not to play when not everyone is feeling it).
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Just under half my hours (109.75) were all with the same group, who played 41 times - not quite every week but a good enough hit rate that I feel we can call ourselves weekly still. That was mostly the main Shadowrun campaign which is 51 sessions in as of this week, but also some fun one-shots.
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So, what has your 2024 in gaming looked like, Bluesky?
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What does this mean going forward? Not sure, really. I'm happy with more RPG time (conscious decision to spend less time single player PC gaming and more time RPGing, and I am enjoying that). I'm happy with playing more different games. So I guess more of the same going forward.
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How does this compare across the years? A steady increase in RPG time in general, more conventions and streaming, but a shift in the last year from playing to GMing as a majority.
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The one I was disappointed with was Cyberpunk Red/ Some of the rules changes from what I remember of 2020 were welcome, but the character creation options and general setting tone just seems to have thrown the cyberbaby out with the corpo-poisoned bathwater. But that's just my tastes not defintive.
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The standouts from that list are: - Mothership 1e, which just rocks short form sci fi horror. Plus the GM advice in the Warden's Guide is really good no matter your experience. - The Between, which delivered a really interesting story and some brilliant interpersonal scenes. Find this on the UGMs.
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It was a one shot year compared to the last two. It was also a great year for trying new things. I tend to be a creature of gaming habit; even though I buy, read, and talk about new stuff a lot I tend to go back to "comfort foods" of gaming. Thus year I made a marked effort to try more games.
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The next closest with 22 hours with the Unconventional GMs (find them (and occasionally me with them) on YouTube). My other "weekly" group only played 6 times for RPGs for various reasons mostly related to emotional energy (and its perfectly valid not to play when not everyone is feeling it).
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Just under half my hours (109.75) were all with the same group, who played 41 times - not quite every week but a good enough hit rate that I feel we can call ourselves weekly still. That was mostly the main Shadowrun campaign which is 51 sessions in as of this week, but also some fun one-shots.
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I am currently running Runequest with Cortex Prime. I get to focus on the bits of the setting that I enjoy, and have rules support for them.