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ulrivo.itch.io
#GameDev #Godot #SoloDev #IndieGameDev #GameEngine #C++ #Blender #GreasePencil #MarbleHavoc #OrxEngine Worked on games with marbles and simulations. Actually working on a 2D platformer maker with no-code.
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Godot web exports just got a serious performance boost! Starting in 4.5 dev 5, builds use WASM SIMD by default, meaning better performance with no changes needed on your end. Details and benchmarks: godotengine.org/article/upco...

Wasn't overly happy with the old material for him so had a play around with it. Think I'm happier now, feels a lot less flat (also fixed some of his proportions cause they were weird) #Blender #Blender3D #3DModel #3DArt #WIP

Brrr… 🧊 Do you feel that? That’s the cold front of the #GodotEngine 4.5 feature freeze (beta) just around the corner. We still have some days to wrap up new features, and this new dev snapshot is fire 🔥 visionOS support, shader baker, WebAssembly SIMD, and more! godotengine.org/article/dev-...

Craft a Procedural Minecraft Shader https://www.blendernation.com/2025/06/02/craft-a-procedural-minecraft-shader/?mtm_campaign=social&mtm_kwd=bsky #blender #blender3d #b3d

Hi everybody. Let's continue our series on modeling 3D scenes using shaders and raymarching technology. This time, we'll fix that detail and rewrite our code so that we can assign a different material to each object. www.youtube.com/watch?v=V_tu...

Yesterday I finished my task as section leader for Code in Place by Stanford University, an introduction to Python programming. 20.000 students from 150 countries, 1.400 section leaders. An amazing program🤩 I supported 15 people from 9 countries. #Python #Stanford codeinplace.stanford.edu

Blender Jobs for May 30, 2025 https://www.blendernation.com/2025/05/30/blender-jobs-for-may-30-2025/?mtm_campaign=social&mtm_kwd=bsky #blender #blender3d #b3d

I didnt know before: the AnimationPlayer in Godot can animate frames from spritesheets. As the docs say: "AnimationPlayer is a bit more complex than AnimatedSprite2D, but it provides additional functionality...." #Godot #AnimationPlayer docs.godotengine.org/en/stable/tu...

Commonly used tilesets have 15, or 47 pieces, or a reduced set. Today I learnt about the dual-grid system with 15 pieces. Impressive. There is an instructive video by Jess with links to other videos. #Godot #Tileset #Dual-Grid youtu.be/jEWFSv3ivTg

Feeling good about this. Feels right. #JiggleJam #Godot #GameDev

godot shipping corp? #godotengine #3Dmodeling

Hi everyone! We've already had a spiral tunnel, a circular tunnel, and a triangular tunnel. How about trying a square or rectangular one this time, which could resemble a classic dungeon-style game? It's pretty simple, so let's get to it. www.youtube.com/watch?v=KmjM...

Join Blender for Breakfast at Annecy 2025 https://www.blendernation.com/2025/05/20/join-blender-for-breakfast-at-annecy-2025/?mtm_campaign=social&mtm_kwd=bsky #blender #blender3d #b3d

Loading, saving and duplicating custom resources in Godot, all cached in memory, is working effortless. Now, one can exchange backgrounds and can choose from different player characters. Next step: tilemap editing done easily. #Godot docs.godotengine.org/en/stable/tu...

I've been toying around with a simple sidescroller procedural generation. My current implementation works already infinitely and efficiently. Generation is done on threads which ensure pretty stable FPS, thanks to BetterTerrain plugin. #godot #gamedev #indiedev

Unfortunately there are issues with the terrains (autotiles) on Godot. But there is an addon named BetterTerrain which integrates nicely into the tilemap model of Godot, and offers a quick and precise algorithm for placing terrains. Great solution! github.com/Portponky/be... #Godot #Terrain

Me when i learned that the movie Flow was made only using blender

The skull is now in colour!! #illustration #design #graphicdesign #gamedev #skull #lowbrowart

I am developing a 2D platformer where the user is able to adjust or configure (nearly) everything: different backgrounds, tilemap with auto tiling, different player sprites and animations, enemies, items, traps etc - no code, very easy to use. Kind of Mario Maker or no-code game engine. #Godot

Resources in Godot are awesome. Whenever you need data, for configuring, level data - which you need to load or save, resources are your first choice #Godot #Resources docs.godotengine.org/en/stable/tu...

I'm making a bunch of code I use in my games publicly available. Lots of good stuff like 2d drop shadows, pseudo 3d effects, vfx, npc vision, IK, save system, level system etc. #godotengine github.com/Miziziziz/Mi...

We interviewed Frederic Plourde and Daniel Castellanos who used Godot to create an educational XR experience for SOMAR, a non-profit association focusing on the conservation of marine life 🐬 godotengine.org/article/godo...

Would you play a game that looks like this? #pixelart #indiedev #godot

NOKOMA is a cozy and fun puzzle game with numbers. Touch and split the tiles, empty the grids. Have fun with the addictive Arcade mode or the brainy upcoming Puzzle mode! #indiegamedev #gamedev #indiegame #solodev #godot #cozy #cozygame #puzzle #puzzlegame

Next Godot Release 4.5 is coming soon godotengine.org/article/dev-...

Week 1 of truffles and the fungal colony

~ Soft Embrace ~

I love indie music, so of course i like #BeachHouse. But why do you suppose that the game developers opted to use a 2012 song in their 1995 setting? #LostRecords #BloomAndRage #dontnod

GOOMBA JOCKEY Model by Gladybot on Twitter(X) #bowser #blender3d

I am proud to be one of the 1,400 teachers for Code in Place by Stanford University. Code in Place is a free coding course for 20,000 students from 150 countries worldwide. This course covers the first six weeks of the famous CS106A Python course and starts next week. codeinplace.stanford.edu

I can't stop laughing at this fuckass animation. #Godot #gamedev #indiedev

Awesome✨, It's now possible to tag the #OrxEngine (@orx.bsky.social) as your Game Engine for your games on #Itchio (@itch.io). 🥳🤩😍 Check it out here: itch.io/games/made-w... #gamedev #indiedev #gameengine #opensource

I am following @orx.bsky.social and learn to work with Orx which is a nice game engine. Have a look at orx-project.org and some games made with it itch.io/games/made-w... #OrxEngine

I replaced the water shader to better match the pixelated look of the game. Also added basic ripple effects and smoother land/water transitions. #gamedev #indiegames #godotengine

Full Tutorial: Create Actual Life In Blender! https://www.blendernation.com/2025/04/05/full-tutorial-create-actual-life-in-blender/?mtm_campaign=social&mtm_kwd=bsky #blender #blender3d #b3d

I tried another game engine: Orx Orx is written in C++ which is also used for the game logic, and config files for data. A large part of game mechanism is put in the config files. There is hot reloading, you can even change config data dynamically in memory at runtime. orx-project.org

'Retro Controller/console' by Ewa Wierbik https://blenderartists.org/t/retro-controller-console/1586022?mtm_kwd=bsky #b3d #blender #blender3d #blenderrender #blendercommunity #3d

🚨 Breaking: Blender Foundation introduces a mandatory charge for all users. Each time you delete the default cube, you owe the Foundation $.01 The Foundation expects to raise $3-5M by the end of the week.

Made two games with Defold. A different feeling compared to Godot. Smaller, lighter, lower level, more in code than in editor. Smaller bundles to deploy. Really nice ! But it is not easy to change parameters on the fly for my idea of a no-code engine. defold.com #Defold

Thinking about a no-code game engine, for instance to give an easy access to game development of platformer. With the option to give the user a smooth introduction to the option of scripting. #GameEngine #NoCode

www.meetup.com/hannover-uni...

'Maomao - The apothecary diaries' by Lucia Bachrata https://blenderartists.org/t/maomao-the-apothecary-diaries/1584460?mtm_kwd=bsky #b3d #blender #blender3d #blenderrender #blendercommunity #3d

Stormblood Week - Lyse Hext #FFXIV #FFXIVArt #Hyur #Midlander #HyurMidlander #Lyse #LyseHext #Blender #Render

And there is a new Blender release 4.4 ! Have a look at the new feature. #Blender youtu.be/-eqPs-boihU?...

The first release of GIMP 3.0 is here ! A major update to GIMP (the GNU Image Manipulation Program) has arrived today. Congratulations to the GIMP team. #GIMP www.gimp.org/news/2025/03...

'Winter sun' by Yao Chan https://blenderartists.org/t/winter-sun/1583527?mtm_kwd=bsky #b3d #blender #blender3d #blenderrender #blendercommunity #3d

#InfinityNikki #VirtualPhotography #インフィニティニキ