uniq.scorched.report
either playing team scorched or working on scorched.report until it comes around again
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So I decided to export the render as EXR together with the mist pass and do the fog and some other stuff in PS. PS didn't like 32-bit images at 16k (or rather I didn't want to endure waiting forever), so I settled on 8k. Did the final color adjustments in darktable, because I much prefer filmic.
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The raw render with volumes looked closer to this. I'd probably try more effects in Blender, but the resource usage and render time explodes when combining the map, volume scatters and all those guardians. Or perhaps I could also render at sensible resolutions.
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The Scorched Cannons are almost all made by @gerbsnail.bsky.social and listed at scorched.report/showcase
It was very interesting to see Brawlhalla's take on Outbreak, or Nanite Cannon as we named it.
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Creating the guardians has gotten a lot faster since I tried it last time. Charm and the related tools have gotten so much more powerful. The armor pieces and materials used to take me probably 5x longer.
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Since I was asked, a bit more about the details:
Instead of shadow catchers I recreated the Disjunction map in Blender with a lot of materials from Gerb's Sundered Doctrine. Want to eventually release that one for other people to use as well, the skybox, volumes and terrain are still meh though...