unorig.bsky.social
Reverse engineering Commodore 64 games.
50 posts
40 followers
48 following
Regular Contributor
Active Commenter
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An incredibly frustrating and difficult game
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Awesome. Thank you.
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Hi Paul. Have you published any details on how you develop for pico8? e.g. externally editing on vscode etc?
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Mouse envy.
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Too tough for me. I always struggled with it.
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Looks like a physical version of the code that I write.
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Good to hear from you! Yes, I loved my time with the Commodore 64. I am now fixated on debugging old c64 games. Weird hobby, I know.
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Nice!
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Nice video. Direct and to the point.
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I deleted it after I got to endless. It’s not good for my mental health.
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I quite enjoyed this game when I was young.
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Wow Jaz drive. I remember seeing a Jaz drive at work and thinking that was the future.
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Casually watching a resonance cascade
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It was The Rock all along?
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La Sexorcisto: Devil Music Vol. 1 was a cracker album.
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Streets of Rage 4 was brilliant. I’ll have to check out the others. Thanks.
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I can’t bring myself to use Twitter any more.
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Favourite recent brawler release?
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It’s pretty intense!
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This was such a clever game. I still can’t imagine how the logic would work in assembly.
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I quite liked it but the S model was good too.
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I dont know when it would ever be finished. If I ever understood all the code probably. And then I would look to make some small tweaks - like even lounder and more annoying jumping sounds perhaps.
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Ive been disassembling the code for Chiller for some time and yes, the jump sound gets very annoying.
github.com/unorig/Chiller
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Shinobi, Streets of Rage, Golden Axe are all great from the 80's but I loved Jet Set Radio from 2000s
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I had so much fun on this map
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No I’m not familiar with it.
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Yeah I often check for c64 projects on GitHub and going to check it out. Thanks for sharing!
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The vehicle sections are too long.
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My thoughts exactly
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Hey mate. I started cross-posting on both here and X but pretty soon when more people join I will stop posting on X.