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whatatravesty.bsky.social
Occasional Twitch streamer, frequent fan of games, films, music, and books. Currently unlearning more than a decade of D&D 3e and derivates experience. Designing an FRP game. Akuma main I'm a caniac, and it's bo time. Twitch.tv/whatatravesty
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Then gen CCA after that
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Absolutely. Monster Hunter Generations Ultimate is a top 5 game for me and my most played game of all time. 3U and 4U are excellent as well.
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You could (and should) play the entire original Resident Evil trilogy in under 15 hours
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"Nah"
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D&D's popularity is infinitely frustrating. So many 5e players would have so much more fun with other systems.
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RuneQuest and Pendragon's Passions are a great example of this. Truly, I believe an RPG can only be great if the roleplaying and gaming (mechanics) are entwined.
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Ask my players what they're interested in pursuing
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As I kid, I heard Godzilla had a son and my first thought was that Godzilla gave birth and thus, is a mother. I was loath to grow up and find out that's not the case
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It's also worth seeing if there's already a system made that fits the niche you're looking for. If you're not a game designer, coming up with rules can be stressful and time consuming with no guarantee your table will think the rules are fun or engaging.
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I use a flat curve (1d100) for my game's resolution system, but it has no criticals or fumbles. I absolutely love 3d6 for random tables, though. Loot, encounters, anything. Keeps things standard, but there's always room for surprise
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The point where science ends and magic begins is nebulous. A disease could be mundane but caused by magic or mundane bacteria could spontaneously mutate into something magical. Same for cures, whether they're magic or not is not understood in-universe. What matters is it works.
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I scrapped my dice resolution after my first playtest and never looked back. My game is much better for it now. Playtesting may very well be the best thing you can do for your game.
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It does not help that I see GMs for a particularly popular RPG characterize themselves as masterminds who want to toy with their players, reinforcing this needlessly adversarial relationship
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GMs and players need mutual respect for tables to be healthy. It's easy to view "person controlling the bad guys" as the bad guy, doubly so when they enforce rules that may hinder the players. It sucks and is largely why I only GM for my core players, and folks vetted by my core players.
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D&D
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Not only do I think they're a hard sell, but I prefer the speed of dice+mod, tell the GM the result, they narrate the outcome. Tangent, but I think I need to start a blog or something, bsky does not feel like the correct platform for this sort of thing
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You still roll for damage and I think the health pools are too low. But the philosophy I agree with. Many small wounds can accumulate or a single decisive blow can kill you. And you get a chance to defend yourself. I respect Rolemaster and Harnmaster philosophically as well... Tables? No
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I don't like how disconnected "roll to hit, roll for damage" feels. In my mind, swinging a sword in d&d may as well be just flipping a coin then pulling a number out of a hat. RuneQuest definitely moves in the right direction with special and critical successes scaling with your skill but-
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Jokes aside, I wish the minimap showed more of the geography, unexplored bits, roads, etc.
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I did this in college with dark chocolate chips instead of frosting
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I feel like that's a reductionist way to view ttrpgs. How those aspects are utilized is more important than the fact they're present. I dislike how D&D uses dice, stats, skills, and progression, yet I enjoy how they're used in Delta Green. Ultimately, we likely just have differing philosophies
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How is Vampire pretty much D&D? V:tM and Call of Cthulhu are my go to games to show how TTRPGs aren't all like D&D
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I think about this daily. For 50 years, half a century, a single piece of media has dominated an entire art form. Hell, I only broke my own D&D (Pathfinder) brain lock recently. I finally admitted to myself I liked basically zero of its fundamental systems.
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Jenell Jacquays, the grandmother of level design
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I get so excited whenever Forever Autumn plays on the radio
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Paul VerGOATven
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I'm not sure if it counts, but Dark Tower from Judge's Guild is classic
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Rappan Athuk is pretty cool
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You can't even parry