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zanzlanz.com
Indie #gamedev! I like procedural generation, pixel art, and UI. Post to me your proudest project (or the one you're most excited about)!
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Two things are major validators to me: Hearing the "this made my childhood"s and "this was my escape during hard time"s shows me there's more to it! And all the artists and programmers that started by making their first "User Generated Content" or fan work, giving them skills and purpose.
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I generally default to 'wild' or 'absurd' these days
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YO! That's an incredible milestone, congratulations Panzer! πŸŽ‰ I'd make a joke about your views tanking, but that'd be treadfully inaccurate! (100k is looking closer by the month too. Good luck! :D)
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I can hear it now! The theme melody remains on repeat in my head indefinitely. It's my pick for @puffballsunited.bsky.social's underdog musical masterpiece.
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Chairs are my favorite you-ism. 0x12b9: ኹ
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I use IndexedDB! My schema is just a simple map from a key to a string. The key is a save file name/id, and the string is a JSON of the entire game state. If the game is played on the same domain it's hosted, saves persist. If it's on a different domain, it expires after a week of inactivity.
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Last year, for the first time, I ran a Patreon! I used it as a behind-the-scenes resource with daily devlogs. The highlights paint a great picture of my year honestly!
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Not sure if the word got out here yet, but Skate or Don't is GOTY, again. πŸ†
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Yess! Has anyone made a disk optimizer / defrag simulator, to relive the good days?
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This recommendation has consumed too much of my time and brainpower since you recommended it. It's very good.
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Here's a weird problem I had to solve! I wanted the 1-bit mode to sound correct both in stereo and mono 🎧 At first I just averaged the signals, but notice below how the sounds cancel out, so it's no longer 1-bit! The trick was to alternate each bit :D #audioprogramming
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Starts with just a video of a rotating flash drive.. but if I make the left side of the screen in the past, and the right side in the future, it TWISTS 🀯 Flash drive? more like floppy drive! hoh! #aftereffects
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Gotta make sure the internals are all modeled properly too! Very importan't. #b3d #3dcg
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How about this! (music is all unreleased tracks made with Grumbler) I'm thinking a big part of Blender is just about adding depth of field, fog volumes, and fun focal lengths πŸ˜… #b3d #vgm #chiptune
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4/3 - Bonus results!! Fences with cursed proportions :) #Blender #b3d #3DCG
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3/3 - Here's how it looks in my simple scene!
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2/3 - Protip: set custom properties up to the array modifiers! Infinite fences WOOO
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I'm fascinated by unnecessary 3D renderings of software. Plugin companies do this allll the time! So I'm doing it too! Learning #Blender :D
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The same thing, but the rest of the band joined in! Grumbler is great for adding percussion and texture, so it pairs really well with smooth triangle/duty-cycle waveforms, sub bass, and samples 🎸 #vgm #chiptune #fakebit
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As promised, a song only using 4 instances of my plugin! It was a bit like making a song using only a guitar... but it was a fun exercise! Next I'll add a variety of instruments to make it more full :D #vgm #chiptune
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This is how Grumbler sounds now! Tomorrow I'll put 4 of them together, in a very Grumblery track! I added: - A stereo slider - "1-bit" mode - An ADSR envelope I also support portamento, channels, automation, per-note volume, bitrates -- the stuff I wished ALL VSTs always had! #musicproduction #vgm
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I often say this is my proudest track, so that makes me very happy to hear! By the end of this plugin project I will surely be following it up with more crunchy tunes, finally!
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Here's a demonstration of "Dubnia Studio" and the "Grumbler" instrument back then! πŸ”‰ It might not look pretty lol but this all made it *incredibly* easy for me to code audio tools! It was made in Flash πŸ˜… Note length-based portamento and fading are features totally unique to my DAW. #chiptune #vgm
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I relied on this sound (using my own DAW) to make "Hexagon and On" in 2017, below! ⬣ There's an upload limit - the full version is here: youtu.be/juZUdf_A3lM #chiptune #8bit #vgm #videogamemusic
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Flying over endless, morphing terrain (more variations of all this: zanz.net/d/25/4) #creativecoding #voxels #raytracing
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The explanation was for it to be a fledgling preparing for its first flight, but I guess I didn't get very far with it ;D I do need to organize my project history on a timeline. Some day!
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In the spirit of abandoned gamedev, here's my 2012 birdgame I never shared. It was made to test some game jam scripts I prepared (map loader, particles, camera) And it is aggravating: It has zero coyote time, yet is filled with these unfair jumps over large drops. BUT IT'S A BIRD! Makes no sense πŸ˜…
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I love this thread, dude!! They all look nice! I have a soft spot for the bird one, the world simply needs more bird games :)
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Hey Sos! I'm a no-engine gamedev too! 7 years ago, I made myself a Haxe framework using Lime (lime.openfl.org), and ported 13 of my Flash games to it so far. An underrated part of #gamedev is a good input field, which I spent so many hours to make feel legit and easy to dev with. Multi-line too!
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Mirrors in #gamedev! The hard part for me wasn't rendering the scene from two angles. It was figuring out how to set the UV coordinates of the mirror to match the reflected scene Here's how it looks when I don't clear the mirror buffer every frame. Look at that dapper debug cube go! 🧊πŸͺž
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I made it into a @spotify.com canvas - a looping animation that plays behind the music. Actually I made 4 of them! Makes it seem super fancy haha (You have to be on mobile to see them: zanz.net/spotify)
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Welcome!! Did you bring snacks?
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Game glitches part 2! #Gamedev wouldn't be as delicious without the bugs during development ❀️ On today's menu we have: light buffer corruption, graph miscalculations, world height offsets, and a sleepy world generator. Bon Appétit!
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You're not alone! I'm also throwing a Frisbee to myself, next to you. We're all solo deving together :D
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This time, I need to say this is always top of mind whenever I think of favorite/most aspirational pixel art pieces/mockups! I love the ambiguous tension it has to it. Very sublime <3