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zeppojr.bsky.social
Don't mind me, just an internet shark using this on a need to use basis.
117 posts 21 followers 15 following
Getting Started
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Also, each minion the Bros can talk to has a second dialogue cutscene such as the shy guys here, but this is the only person on YouTube I've seen that's recorded this youtu.be/avdSe9hvQDs?...
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I found footage online from this guy that also features the "good" and "bad" endings to this game if you wanna reach out to him for permission. youtu.be/LGXQvfWrSJ4?...
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Also in the Remake you get a fancy vanity shell for Bowser for beating Bowser X.
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One of the interesting balances to badges the remake did that I like is getting KO'd resets the badge meter. Being the only source of that risk it definitely makes the Gauntlet have another layer of challenge trying to bank a charge of super strike before you lose a bro due to Daredevil boots.
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Yeah a Gauntlet of the first 6 X Bosses and then Bowser X.
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About the badge vs materia/magicite argument: I do vastly prefer the badge system because the existence of action commands and playing to the audience opens the game up to a more diverse set of playstyles IMO.
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Similar problems with the Dark Star fight in the remake. The silent last ditch vacuum made for a perfect "wait what? OH SHIT!" moment.
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Also, just putting my prediction on the record based on your first hint for the next Let's Play: I predict you're gonna fill in the gap between Wind Waker and Skyward Sword in 3D Zelda Let's Plays with topically the other 3D Zelda game released in 2006 where you can play as a wolf/doggo.
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Things changed in the remake: The cage attack can only be solved by punching and also has the swing and land on Dark Bowser counter baked in with it. No shot of Toad Town and the captured denizens in the Hurricane and Peach's castle is a lot less wrecked despite you punching it into space.
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And the fight was a proper challenge to me too which made it even better cause pair that with the theme and I really felt like I was being pushed to my all. Also helped that kid me never could button mash hard enough and had to learn the X-Y double mash trick to win. Perfect stress and catharsis.
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Words cannot describe how much In the Final blew my mind as a kid. 10 year old me never heard anything like it and to this day it still is THE track that embodies the motif of "the two strongest beings fighting for the fate of the world" to me. And Shimomura did it with a DS soundchip and no vocals.
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Also the kidnap Luigi attack in the original involves the helmet sweeping Luigi along the floor from a distance instead which is interesting to see that changed animation wise.
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I dunno if it's just a coincidence or if the devs intended it this way, but if you target Fawful's Headgear with Brawl attacks it seems to shake loose and open itself up for suction faster than engaging in a war of attrition. Also, man the sinister slow rendition of Cackletta's boss theme rules.
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Bayonetta 3, I was already starting to get annoyed in Bayo 2 that chapters were specifically curated to showcase the latest weapon and then they herd you into the next weapon showcase without letting you really get a feel for it. Then add traversal mechanics to weapons and a bad story and blegh.
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On one hand, the remake has the castle trying to crush a growing Bowser before being yeeted. On the other: No Toads flee in terror in the remake. Also for some godforsaken reason, you get the INTRUDER FANGS from the castle in the remake (Bowser's level 40 reward item) like...why?
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I discovered in the remake is that super strikes affect every hit in an attack instead of the first so that makes super strike even better. Also the last ditch attack the Dark Star has is a one hit KO. I learned that for lols in the Gauntlet. Also it's actually 20%. It took me 7 tries at this boss.
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Well since we saw the remake's take on this fight, in the original the Dark Star gives bombs to the Satellmite to bomb you with, it also moves taking on Bowser to suck Luigi up to before the fight. I prefer the remake's take on that cutscene cause it's more like a desperate move done after losing.
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Knew I had to do it before someone else did
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On a serious note: I'm sorry Starlow reminds you of your parents cause she always reminded me of Issun (topically) and Tatl in the sense that they've got a real attitude and snarks everything that moves and I find myself liking that kind of characterization for tag along tutorial types.
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In today's changes for seeming no reason other than spite: In the remake if you revisit the Airway the game makes you push the bone Thwomps back into position every time. Also the Energy Hold long disengagement animation problem in the remake comes back and Oh My Pork is it worse here.
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So what you're saying is, that new race kickstarter where you can't pronounce Einherjar, Satyr or Dullahan is only a mild exaggeration of you IRL?
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I said this yesterday, but every area there's one change they made for seeming no reason other than spite.
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Yeah, between the Blorb pandemic and now a foreign entity giving Bowser breathing problems, doing this in 2020 definitely would have caused uncomfortable comparisons to Covid. Also in the remake the counter for Snawfuls is gone so you have to guess/just know how much you need.
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Also about whether people regret coining words. Yahtzee Croshaw invented the term "PC Master Race" as a sarcastic dig at how PC RPGs at the time were unintuitive. About 10 years later after unironic adoption he said he wished he named them something more overtly insulting. (Not gonna repeat it)
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That is "OK hear me out" the picture collage lmfao. And this is a guy that prefers the idea of Cynthia as a sister than a waifu.
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Oh wow my mind's blown that the the game's super lenient with Magikoopa Mob tracing. I thought they'd be a dick and make you strictly trace along the formation which was the basis of my struggles with the thing cause of some of the sharper turns in some shapes.
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Geographically it might be a bit weird to get this distant a view going only two scenes East but besides that I don't think I've noticed anything egregious.
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There is a mild continuity error where the way the Fawful Express pushes Bowser through several screens is impossible geographically with how the tunnel is laid out in the Remake. Is that what you're thinking of?
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Also in the remake, they omega nerfed the Dark Fawful Bomb's damage for no reason so there's your mandatory senseless change for the area.
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The funny thing about you looking around the corkboard walls in Dimble Wood is that in the Remake they put 2 cheesy drumsticks (Bowser's star candy equivalent) and the ironclad shell there instead. Also in the remake Fawful also stuck his face on Peach's stained glass windows which is funnier.
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The other thing that helps make Bob-Omb Squad easier is the fact that Broque Madame's bottom has a larger hitbox than you expect (insert big butt joke here) so centering movement around one helps a lot. Annoyingly the remake got rid of the placement grid so you can hit invisible walls a lot easier.
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Also in things that got cut from the remake, Junker does a lil fist bump when he succeeds an attack and a lil aww shucks animation when he fails and that's gone. I like my trash robots with personality.
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That being said, they did give Bowser a Daredevil Boots counterpart in the Double-edged Fangs in the remake and the tradeoff of every attack has to be an excellent or you take half damage back is pretty fun. It's how I learned they added the Mario 1 death jingle as the game over jingle.
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One of these days Emile is gonna find out that the remake Challenge medal isn't even hard mode, it's easy mode Daredevil Boots if anything and the reduction in challenge is gonna be even more infuriating to him.
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Mechawfuls were redone to be super annoying in the remake cause of a completely revamped moveset so taking them out before they can attack is for the best. Also yeah, I learned the power of a 3x baseline superstrike in the remake with the Junker fight when I one shot it. And it got more HP too.
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I'll relisten to the soundtrack sometime cause basically by the end of the game I found a lot of overworld tracks overstayed it's welcome, the normal battle theme's opening sting reminded me unfavourably of Sticker Star's and the final boss theme I didn't like. Big Bang is great though.
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I also really didn't like Toad Trail because I found it very poorly explained and difficult to control as seen in the fact that I ended up needing more tries to do it than every other attack challenge combined.
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Sadly for me, it was the Achievements and Superbosses that turned me off the game as a whole. The concept of "Oh it's not enough you did every single boss and the secret boss in a row, you have to also do very well or we're not giving you full credit". And I generally like challenge nodes.
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Annoyingly in the remake, they pull the Kaepora Gaebora yes/no swap at Chakron's offer to warp you. They do the same when Bowser wants to travel. But on the bright side the game let's you do the sauna house immediately after curing the Blorbs instead of waiting a bit further in the story.
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Amusingly, the remake explicitly cut out the cannibalism when the small sockop jumped into the big one by having the small one jump back out. A mildly annoying thing in the remake is that the slow down gives you more room for error in using snack basket, but you can't eat everything either.
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Oh tell a lie, in the remake Spin Pipe's damage I believe is some form of amalgamation between both Bros attack stats as opposed to the bro on the bottom. So you don't have to worry about being unlucky and losing out on good damage cause you kept getting Luigi.
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Only really noteworthy thing covered this episode is that in the remake you can deal counterattack damage to Pendrils now. But besides that I kinda hated this section as a kid cause of how many times they force you to deflate and reinflate to get everything.
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Or the Great Force from Superstar Saga, I'll need to check if it's a massive increase or a flat doubling. If the latter they essentially just straight replace the Daredevil Boots which would kinda be characteristic of how the challenge got toned down in general. (I ohko a boss on accident later on)
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Them holding back giving the challenge medal in the remake gets even funnier when it's effect got changed to be the Rough Badge from Partners in time so it essentially becomes a lower stake version of the Daredevil Boots when the Daredevil Boots can still be hot as early.