The 90s are remembered as the decade of the FPS, but it's difficult to convey how omnipresent shitty 1v1 fighting games were. Shitty 1v1 fighting games were to the 90s as shitty action roguelites are to the 2020s. There was a fighting game where everyone was a dinosaur and they somehow made it suck.
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But, that's what happens when companies try to chase trends they don't complete understand or are capable of participating in.
But yeah the 90s were definitely the age of the 1v1 fighter. I have a soft spot for some of the lame ones.
The first FPS Boom were all stuff with similar engines as Wolfenstein 3d or just ran on the Doom/Duke3D Engines. With them all being 2d games (no vertical to speak about)
I would say the late 90s were mainly about 3D platformers and (as discussed) fighting games.
Most of the First FPS Boom was with 2d FPS--in that there was no vertical movement in any of them. Think like Wolfenstein 3d, Doom and Duke3d
Guilty Gear, Dark Stalkers (RIP), Killer Instinct, Tekken, Virtua Fighter, hell a solid chunk of SNK's iconic fighting games and so on
...
Yes. Yes it did.
Worst thing is that specials are wonky inputs.
My guys were Xavier and Trident. Jetta was decent as well.
Woke: Hey shitty action roguelites are good
("I HAVE SEEN THE AMATEUR AND IT IS YOU!")
On paper this might work. In practice you had to manipulate your arm in game to do things: rotating the arm and bend for the elbow etc.
But most infamous of all was the health system:
That the dinosaurs themselves appeared so wall-eyed as to be channelling the lonely developers' reaction to a glimpse of lesser-spotted-but-much-coveted late 90's side-boob did little to dispel early gamer stereotypes..
Not helpful when you're trying to examine something; you look down and OH MY--
Even Mortal Kombat, fundamentally, is a terrible fighting game.
But that's what I like about it as I'm abysmal at fighting games.
Also now have to rewatch Saturday Morning Scrublords, so all’s forgiven.
We stopped using the name "Doom-clone" after people kept pointing out "Ken's Labyrinth" existed
The _FIRST_ boom of FPS was in the 90s, and were either "raytracing" engines like Wolfenstien 3d or the Doom/Duke3d engines, and were two dimensional games (no vertical stuff)
I guess I wasn't really in the demographic for FPS games in the 90s. I remember more rail shooters from then.
Or the second boom felt much bigger?
The first boom is why I kind of hate FPS as a genre... and we still have various "complaints" about FPS that date back to the first boom
Clearly you were referring to Dino Rex.
The best were the ones who stuck closest to SF2. Sometimes the intricacies of a new genre are deceptively hard to pull off well. DotA is another great example.