I feel really bad about it but I just cannot comprehend the appeal of Monster Hunter personally. I don't find the combat loop of hit monster a bunch then chase it across the map 10 times in a row appealing in the slightest and the menuing feels genuinely terrible. As an outsider, this beta is rough.
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For me, I've noticed I seem to like material grinds as long as the process involves fun combat, which MH usually is for me.
I had a better time with the beta the second time around, but hits need way more impact.
It’s one of the only modern games that prioritizes positioning and learning the feel for how your opponents move. You truly start to read the monsters like real animals.
The basic concept is dirt simple, but the actual game is staggeringly deep.
It's multiplayer.
The games are okay on their own, but when you add in three other hunters with three different specialties on a team using different tactics...
Also, gotta give it to them, these games have pretty cool monsters and cinematics. Hope I eventually get into one of those games.
Very popular and the one that made the series mainstream outside Japan
It's an overwhelming and intimidating, yet charming ball of poorly designed nonsense.
It's one of those "10 hours in, it gets GOOD" kinda franchises.
All I'll say is the "run around 10 times" is more like 2 or 3 nowadays and the loop is much tighter. UI is still a mess 🤘
But the world and vibe is pretty cool. A beloved series for a reason, but not for me.
It’s way to clunky and cumbersome to do even the most menial things.
1. A realistic take on hunting and tracking fantastical beasts
2. Having friends to help fight and track with you.
I can respect it.
I would recommend picking up an older game on the cheap/sale like Worlds and trying that rather than a beta. Of course you may find you hate it and that is fine.
Wait for another Switch eShop sale on Generations Ultimate, or for Fanatical to run another MonHun bundle offer so you can toss yourself in for like $10
Follow poorly coloured tracks of unknown monster through a map you've seen 12 times for an hour straight
Now do it again because you ran out of tracks in that quest but you need to fill out a research bar
I've played MonHun games for 15k hours but I don't enjoy the betas either, tbh.
But you are specifically talking about the loop which won’t change from beta to main game. Personally I have the opposite, I don’t grasp how people can NOT like this game xD
But yeah, it's a steep hill.
There were quite a few positive changes after the first beta that came from player input.
a demo is moreso for drawing in new fans
You have to suspend expectations and pretend like you're playing a handheld with terrible controls, which explains why the controls are so awkward, and then decide you will be a professional charge blade player.
Or be really into the long sword.
And loops.
*gets crushed by diablos charge*
Wait hang on I've got it this time...
*gets crushed by diablos charge*
...
Some crazier runs I've seen take down mons in like 30 seconds.
Of course, that's usually after the hundred hours of experience.
That shit actually is ass.
Would be fixed with trading between players though, cuz my friends would constantly get the parts I need, and vice versa.
Not that it'll change your mind about the general gameplay loop obvi, just figured I should point that out.
They each had neat gimmicks also like one a bomb maniac, another at enemy low health ran off to mount a monster and came back
Kinda like sonic in some sense
Not sure if you've played Granblue Fantasy ReLink? But it has some "Monster Hunter" elements end game, but with much more fluid combat and the story is peak too.
yes, almost shameless plug because YouTube is a piece of shit in modern days...
https://www.youtube.com/playlist?list=PL6gikqQHkK_HuFgIy8sa8_7nk2Gf6kdC8
Not everything
Is for everyone
I didn't play mh until my 3ds
And i haven't played another one, with any real time sink, since
I did the demo of rise
Rent world
And I'm just not good at them
I like them
I want to be good
But I am not 😅
I really recommend you give Rise or World a try for their first few hours if you haven't done so, and spend a moment in training learning your movesets
The game suffers most by requiring gamers to be patient tbh
Sword and Shield is a great place to start since the moveset is complex enough to feel rewarding to learn and you can block and survive more easily, light bow gun and bow&arrow are pretty simple too.
both the weapons i tried were either dooky and couldn't hit anything (insect glaive) or turned the game into the most boring third person shooter ever (light bowgun). and the wallrunning/parkour mechanics...genuinely the worst of its kind i've ever played.
honestly just wait for the demo to be out IF you're still willing to give it a shot for free (Rise and World go for high discounts though)
I hit the time limit trying to kill a monster.
It's also so pretty!
While we're at it, the hubs suck too and always have.
They’re much less of an issue in the other games, though World’s menus admittedly suck as well
NGL, as a MH Veteran since MH Tri, the beta and the beginning game can be pretty slow, but once you take time to make the right builds, things really start getting pretty fun!
A lot of the appeal is built into the hunts, finding nuances and details in the monster fights and learning more with each encounter which isn’t for everyone.
I just don't think it's a series that's really conducive to single-player.
I first played it on the Wii U and liked the collecting parts for gear.
Then I tried Hammer and knocked a Dragon the fuck out by hitting it in the head. It was magical
Have it so when you fight one of the bosses you get pieces of them
You can repeat the boss fight and get more pieces to make gear reminiscent of them
You can use that gear to fight stronger bosses
you can still get a lot out of MH without pouring a hundred+ hours into it, but I think its similar to Souls in that it takes awhile to acclimate to what the game wants from you
It also took me a bit to find the training room here XD
MH is the same but you need to know your weapon *well.*
And when to sharpen it
You always had to shoot dung pods to get monsters to go away, but I really don't like the doubling down on this here.
If it makes you feel better; the best players always forget to eat. It's not *mandatory* but it does help.
if you still wanna give it a shot, I'd recommend looking for some guides for the weapons you like
HELL of a learning/adjustment curve, extremely addicting flow state afterward. You start finding unique interactions with monsters after that, and then it kinda becomes like a fighting game in how you start "downloading" the game
The combat had to click with me as well, took a bit. Find favorit weapons. Also the beta is not the full experience.
They're deep action games with a focus on essentially a boss rush. The fun is learning everything you and a monster can do while witnessing a whole ecology