Unpopular opinion, but I actively dislike DLC.
When I finish a game, I’m done with it. Adding DLC months later when I no longer remember how to play the game properly is wasteful for me.
I’d rather studios just work on their next game rather than add DLC.
When I finish a game, I’m done with it. Adding DLC months later when I no longer remember how to play the game properly is wasteful for me.
I’d rather studios just work on their next game rather than add DLC.
Comments
That’s really the only scenario where I engage with DLC.
I **just** finished CP77. Buying a game on day1 is not worth it nowadays.
I’m way more excited for their respective third installments than I ever could be for DLC. And no DLC plans means we get those new games quicker.
Best example I can think of is the Ruin DLC for FNAF Security Breach, which... is almost the only reason to buy Security Breach.
For DLC that models that old-school style of expansions, I totally make exceptions. Cyberpunk 2077 Phantom Liberty being a modern pinnacle of such for me.
I'm also fine with DLC that is a free thing added on later.
Also not fond of the idea that if a dev wants to expand on their game, they must make a sequel. That's how we wind up with publishers that don't take risks.
Single player story games I agree, but multiplayer/shooter I think can be valid additions. (But could also just be free additions to the games at that point)
DLC like CD Project Red released for Cyberpunk and Witcher are amazing. Feels like your time as a gamer is respected. DLC from other companies for 1 new faction, or 1 new map... not so much.
DLCs done right have a place.
I didn't even enjoy Phantom Liberty, but everyone else seemed to.
Haven't tried Erdtree yet. Maybe that will be the one that changes things?
The only DLCs I’ve enjoyed were those used the engine but offer a separate experience than the base game. Outer Wilds is an excellent example - base game feels complete, but the DLC is a separate experience that complements it.
Some MMOs/true live service like WoW, D2, etc. where the game itself is a story that expands over time, can break this rule occasionally.
However, too many games are released unfinished, broken, and missing tons of content. Then they pile on DLC and microtransactions to make you pay for their mistakes.
It wouldn't have worked as part of the main story, or really even a side quest, but it is some of the best story/gameplay I've seen.
Sure I’d love if a game keeps being updated like Dwarf Fortress but you can’t expect them to continue forever without any sales.
Sometimes, there's just too much damn DLC.
But yeah, sometimes I’ve already finished the game and I’m not interested in returning to it for its DLC :/
The DLC I played only worked out because I played them years after release. So I didn't have to wait.
imagine you're running a pizzeria and you don't see any money from the pizzas you sell except all in one go once every 2-3 years, despite making pizzas every day while paying staff
get real, when a game disappoints you, you're out $20-$50 and 20 hours, when a sequel disappoints people lose their jobs
That being said, there are good DLCs out there tat I’ve enjoyed.
Why play it now when they'll fix the bugs and add more content later on?
But some of us have evergreens that we are never really done with. And in that case DLC is awesome.
On the other hand, as much as I LOVE Dave the Diver, I'm not going to back from some tie-in DLC.
Tho if I don’t play a game for a while I forget how to play it and have a hard time going back to it. May as well start a fresh run…
those kind of DLCs would have a character you might like that you want to play as.
the reason I got Khaos Reigns for MK1 is Ghostface.
I dislike DLC that lengthens a game.
I replay games. But I want the whole story available from the beginning.
I have to be in the immediate/recent flow of that gameplay session. I loathe trying to resume a save from months prior, I can't do it.
HOWEVER i really like playing dlcs when theyre already out once i play the game, may be a bit hypocritical but yea
I think that some games actually genuinely end out pretty well, but have a good opening to introduce more content, when they're actual expansions, you get to explore and experience proper new content and story.
why not just produce a finished game, all intact, then add further content in updates, with no cost....
you already paid for the game, why keep paying for it?
Pretty sure this is about Bethesda
“And did we tell you the name of the game, boy?
We call it riding the gravy train” - Pink Floyd