A humble attempt to start this list - I am def missing some important people. Let me know!
https://go.bsky.app/MR8F7vH
https://go.bsky.app/MR8F7vH
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I'm making Arabiс Sci-Fi, and Arcane Fantasy roguelikes.
Will be super excited to join such a nice company!
Would be great to contribute!
I'm also behind Purgatory Dungeoneer, the only game so far that Strange Scaffold externally published
Starter Packs database: https://icopartners.notion.site/136e4551b6d3806eac91e5444eb0fe1d?v=13fe4551b6d3808ebb8c000ce9f93f18
My VR adventure Eye of the Temple followed a vision of 100% embodied immersion. With my current project I'm pursuing a vision of imbuing procedural generation with a sense of level design intent.
https://www.youtube.com/watch?v=VxMwggFQRQM
And the docs for my open source LayerProcGen framework outline a vision for expanding what can be done with procedurally generated worlds:
https://runevision.github.io/LayerProcGen/
https://developers.meta.com/horizon/blog/eye-of-the-temple-vr-immersion-game-design/
And this article on Road to VR goes over how it was technically implemented:
https://www.roadtovr.com/eye-of-the-temple-design-room-scale-vr-gameplay/
https://blog.runevision.com/search/label/article
My latest talk was this one at Everything Procedural about layer-based procedural generation:
https://www.youtube.com/watch?v=4oJGkx0K8UQ
@hellojed.bsky.social
@snakesandrews.bsky.social
@thehangingrabbit.bsky.social
@sodaraptor.bsky.social
Also games about folks riding giant birds with lazers (but without textures;)
Fingle: https://www.youtube.com/watch?v=ff0fku1r-gU
Bounden: https://www.youtube.com/watch?v=Gete61IxkPo
Secret Shuffle: https://www.youtube.com/watch?v=1ddBmGSlIxU