TTRPG Folks:
1 like = 1 NPC for you to use in your world
1 like = 1 NPC for you to use in your world
Comments
thank you!
I will start copying this all into a document for my own future reference.
He talks to the party like a CB radio. Strong southern accent. Not bright, but earnest.
The Merchant is too tall, with too long arms & legs, and is always wearing tight clothes that cover any skin that might be showing. The Merchant speaks in a high, reedy voice, and always has odds and ends for sale.
The Merchant wants locks of the party's hair.
Creeeeeepy.
Clovis is the patriarch of a riverboat family of halflings; he speaks in an unintelligible mutter/drawl, and one of his family members usually translates.
They hunt River Trolls, and try to keep them alive to carve off chunks as renewable meat.
The madame of a brothel, who is pretending to be a Vampire, in order to add mystique and spice to her business, and to scare off the kinds of people who'd like to take her business over.
An actual vampire, but none too smart, who has bought Oriana's shtick and believes he is serving "the dark will of the mistress."
He works as her bartender, and bouncer. Anyone who steps over the line with her girls gets fed to him.
Think dangerous himbo.
A goliath apothecary, who runs a small shop selling tinctures and herbs that he grows in hanging baskets.
The shop is about the size of a walk-in closet, and is a precariously built addition hanging off the second floor of a building.
He barely fits on the tiny stool.
If I may offer a suggestion, based on my own experience: I "read" tarot cards at parties, for fun; I am very clear that I don't believe in divination. My sister insists that I'm being Influenced(tm). So, an oracle who believes she's a fake but keeps delivering true prophecies.
Dergle: The imp familiar to a potion and item merchant. His master has fallen into a magical coma and Dergle, unable to help or travel far from his master, runs the store.
The imp is snippy and bored. Instead of coins, Dergle offers to gamble for items. PCs must bet their own items.